视频游戏对应危机的作用进行反思性的专题分析
George Farmer1, Nina Higson-Sweeney2, Chris Fullwood3
1Department of Psychology, School of Social Sciences, University of Westminster, London, United Kingdom.
Frontiers in digital health
|September 3, 2025
概括
视频游戏在COVID-19大流行期间提供了心理上的好处,恢复了机构和社区. 这项研究强调游戏是应对危机的机制,为未来的全球健康事件提供了宝贵的教训.
科学领域:
- 心理学
- 人与计算机的交互
- 社会学
背景情况:
- COVID-19 疫情引发了全球压力和社会隔离.
- 视频游戏在压力时期被认为具有潜在的心理益处.
研究的目的:
- 探索视频游戏在应对COVID-19大流行期间游戏玩家所经历的日常压力方面的作用.
- 在全球危机期间了解与视频游戏相关的心理影响和应对策略.
主要方法:
- 在线招募的13名参与者的定性研究.
- 通过Skype或电子邮件进行的基于文本的结构化采访.
- 对面试数据进行反思性的专题分析.
主要成果:
- 这三大主题是:电子游戏,应对和幸福.
- 视频游戏恢复了参与者的行动,社区和目标感.
- 游戏既是一种主动的,又是一种保护性的应对机制,
结论:
- 在COVID-19危机期间,视频游戏作为补偿活动.
- 通过自决理论评估的研究结果, 提供了游戏在全球健康事件中的压力管理作用的见解.
- 这项研究强调了视游戏为有益与无益之间的矛盾.
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