在没有电脑的情况下学习编程? 一个关于儿童无插件游戏化编码教育工具的案例研究
1School of Animation and Digital Arts, Communication University of China, Nanjing, China.
PloS one
|September 3, 2025
概括
角色扮演和合作等游戏化元素提高了儿童在编程教育中的流动体验和学习参与度. 奖励和合作也直接提升了动力,改善了教育成果.
科学领域:
- 教育技术
- 人与计算机的交互
- 认知心理学
背景情况:
- 计算思维对于儿童的发展至关重要.
- 游戏化显著提高了教育参与度.
- 无插件编码工具提供无设备可访问的学习.
研究的目的:
- 调查游戏化元素对儿童的流动体验和学习参与的影响.
- 在这种情况下测试刺激-有机体-反应 (S-O-R) 理论.
- 为设计有效的编码教育工具提供实用见解.
主要方法:
- 一个使用无插件编码教育原型的实验研究,
- 在295名小学生 (8-10岁) 中进行了一种解释性的顺序混合方法方法.
- 对12位分层参与者进行定性采访.
主要成果:
- 角色扮演和合作有助于儿童体验流动.
- 流动体验通过沉浸和目标导向对学习参与产生积极影响.
- 奖励和合作直接增加学习参与度和动力.
结论:
- 游戏化元素,特别是角色扮演和合作, 有效地促进了儿童编程教育的流动性和参与度.
- S-O-R框架为理解这些影响提供了有用的视角.
- 设计人员可以利用这些发现来创建更加身临其境和以成就为导向的编码工具.
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