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相关概念视频

Purposive Learning01:22

Purposive Learning

204
E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
204
Cognitive Learning01:21

Cognitive Learning

516
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
516
Learning Disabilities01:25

Learning Disabilities

271
Learning disabilities are cognitive disorders caused by neurological impairments that affect cognitive functions like language and reading, without indicating overall intellectual or developmental challenges. These disabilities differ from global intellectual or developmental disabilities as they are limited to distinct cognitive functions. Common learning disabilities include dysgraphia, dyslexia, and dyscalculia, each of which impacts unique aspects of learning.
Dyslexia
Dyslexia is a...
271

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Global methane emissions rebounded in 2024 despite a deceleration in atmospheric growth.

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Characterization of genomic diversity in bacteriophages infecting Rhodococcus.

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相关实验视频

Updated: Sep 9, 2025

Interactive and Visualized Online Experimentation System for Engineering Education and Research
08:35

Interactive and Visualized Online Experimentation System for Engineering Education and Research

Published on: November 24, 2021

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在没有电脑的情况下学习编程? 一个关于儿童无插件游戏化编码教育工具的案例研究

Miao Huang1, Lei Wang1

  • 1School of Animation and Digital Arts, Communication University of China, Nanjing, China.

PloS one
|September 3, 2025
PubMed
概括
此摘要是机器生成的。

角色扮演和合作等游戏化元素提高了儿童在编程教育中的流动体验和学习参与度. 奖励和合作也直接提升了动力,改善了教育成果.

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Author Spotlight: Validation of SICOLE-R for Assessing Cognitive and Reading Skills in Spanish-Speaking Children and Its Role in Personalized Education
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Portable Intermodal Preferential Looking IPL: Investigating Language Comprehension in Typically Developing Toddlers and Young Children with Autism
10:11

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相关实验视频

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科学领域:

  • 教育技术
  • 人与计算机的交互
  • 认知心理学

背景情况:

  • 计算思维对于儿童的发展至关重要.
  • 游戏化显著提高了教育参与度.
  • 无插件编码工具提供无设备可访问的学习.

研究的目的:

  • 调查游戏化元素对儿童的流动体验和学习参与的影响.
  • 在这种情况下测试刺激-有机体-反应 (S-O-R) 理论.
  • 为设计有效的编码教育工具提供实用见解.

主要方法:

  • 一个使用无插件编码教育原型的实验研究,
  • 在295名小学生 (8-10岁) 中进行了一种解释性的顺序混合方法方法.
  • 对12位分层参与者进行定性采访.

主要成果:

  • 角色扮演和合作有助于儿童体验流动.
  • 流动体验通过沉浸和目标导向对学习参与产生积极影响.
  • 奖励和合作直接增加学习参与度和动力.

结论:

  • 游戏化元素,特别是角色扮演和合作, 有效地促进了儿童编程教育的流动性和参与度.
  • S-O-R框架为理解这些影响提供了有用的视角.
  • 设计人员可以利用这些发现来创建更加身临其境和以成就为导向的编码工具.