竞争和数字游戏设计:自决理论的视角
Arlen C Moller1, Rachel Kornfield2, Amy S Lu3
1Department of Psychology, Lewis College of Science and Letters, Illinois Institute of Technology, Chicago, IL, USA.
概括
数字游戏中的竞争影响了玩家的动机和幸福感. 自决理论 (SDT) 和METUX模型有助于解释竞争如何影响心理需求,指导未来对这些流行的互动体验的研究.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 游戏研究 游戏研究
背景情况:
- 竞争在数字游戏中普遍存在,但其对玩家动机和幸福感的影响尚未完全理解.
- 自决理论 (SDT) 为检查心理需求提供了一个框架,但它对竞争性数字游戏的应用需要进一步探索.
研究的目的:
- 通过SDT的透视来批判性地审查数字游戏中的竞争如何影响玩家的动机和幸福感.
- 应用认知评估理论 (CET) 和动机,参与和勃发展的用户体验 (METUX) 模型来理解这些动态.
- 确定未来关于数字游戏环境中的竞争,动机和幸福感研究的重点领域.
主要方法:
- 批评文献综述综合了关于竞争,SDT和数字游戏的现有研究.
- 认知评估理论 (CET) 的理论应用,用于预测竞争元素的结果.
- 在用户体验中整合动机,参与和勃发展 (METUX) 模型以分析多层次的影响.
主要成果:
- 认知评估理论 (CET) 可以预测竞争要素是否满足或挫败基本心理需求 (自主性,能力,相关性).
- 梅图克斯模型为了解竞争如何在各个层面影响动机,参与度和幸福感提供了一个框架.
- 数字游戏为研究竞争,动机和幸福感的相互作用提供了一个独特而强大的背景,因为它们的多样性和广泛采用.
结论:
- 了解数字游戏竞争的细微差别对于提高玩家的动力和福祉至关重要.
- 需要进一步的研究来探索竞争促进或阻碍心理需求满足的条件.
- 数字游戏提供了一个丰富的环境,可以在竞争环境中推进有关激励和幸福感的理论知识.
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