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Updated: Jan 18, 2026

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A Method to Study Adaptation to Left-Right Reversed Audition
Published on: October 29, 2018
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对前置源的虚拟听觉距离感知背后的反响线索是正面源的反响线索.
Mathieu Lavandier1, Luna Prud'homme1
1ENTPE, Ecole Centrale de Lyon, CNRS, LTDS, UMR5513, 69518 Vaulx-en-Velin, France.
The Journal of the Acoustical Society of America
|September 10, 2025
概括
听众使用房间线索,如直接反响比率 (DRR) 和光谱平衡来估计虚拟的听觉距离. 在不同类型的声音中,DRR与感知距离的相关性最强.
科学领域:
- 听觉感知是一种听觉感知.
- 虚拟声学是一种虚拟的声学.
- 精神声学是一种精神声学.
背景情况:
- 虚拟听觉环境依赖于声学线索来进行空间感知.
- 了解听众在虚拟空间中如何感知距离对于沉浸式技术至关重要.
研究的目的:
- 调查时间,光谱和双耳房间线索在虚拟听觉距离感知中的作用.
- 为了确定哪些声学线索在估计声源距离方面具有最大影响力.
主要方法:
- 听众通过耳机在虚拟房间中判断了对前置声音源 (0.5-10m) 的感知距离.
- 刺激在宽带接收水平上均等,使用粉红色噪音,白色噪音或语音信号.
- 分析的重点是直接反射比率 (DRR) 和光谱平衡作为潜在的距离线索.
主要成果:
- 距离估计显示了不同源信号的类似模式.
- 直接与反射率 (DRR) 和光谱平衡被确定为距离感知的关键线索.
- 观察到距离估计中的偏差:粉红色噪音 (最远),语音 (更接近),白色噪音 (最接近).
- DRR显示了与感知距离估计的最高相关性.
结论:
- 听众利用多个声学线索,DRR和光谱平衡对虚拟听觉距离感知具有重要意义.
- 虽然DRR和光谱平衡解释了一些源特异性偏差,但语音和噪音之间的差异仍然没有得到解释.
- 直接与反响比率 (DRR) 成为虚拟听觉距离估计的主要提示.
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