对学业采取有趣的方法:与学业参与,学校满意度和学校归属感的关联
Helga Bjørnøy Urke1, Arnold B Bakker2, Jørn Hetland3
1Department of Health Promotion and Development, Faculty of Psychology, University of Bergen, P.O.Box 7800, 5020 Bergen, Norway.
Journal of school psychology
|September 12, 2025
概括
学生可以通过设计有趣和有竞争力的学习活动来提高学业参与度,满意度和归属感. 高中无聊放大了设计乐趣的积极影响,而低无聊增加了设计竞争的影响.
科学领域:
- 教育心理学教育心理学
- 青少年发展 青少年发展
- 学习参与度 学习参与度
背景情况:
- 学生的参与对于学术成功和福祉至关重要.
- 游戏式学习策略,包括乐趣和竞争,越来越多地被探索.
- 在这些关系中,学校无聊的缓和作用需要进一步调查.
研究的目的:
- 检查游戏式学习设计 (乐趣和竞争) 对初中学生的参与度,满意度和归属感的影响.
- 调查学校的无聊是否能缓解这些影响.
- 了解通过学校作业参与的间接途径.
主要方法:
- 一个为期10天的日常日记研究,涉及100名挪威初中学生.
- 用多层次分析来分析数据.
- 措施包括每天玩的学习设计,学业参与,学校满意度,学校归属感和学校无聊.
主要成果:
- 每天设计乐趣积极影响了学业参与度,学校满意度和学校归属感.
- 每天的设计竞赛积极影响了学业参与和学校满意度,但不是学校的归属感.
- 学校的无聊缓和了乐趣参与的联系,当无聊度高时,对满意度的间接影响更强.
- 竞争对满意度的间接影响在无聊程度较低时更强.
结论:
- 游戏式的学习设计,特别是结合乐趣,可以增强学生的参与度,满意度和归属感.
- 玩策略的有效性取决于背景,受学校无聊程度的影响.
- 教育干预措施应考虑调整游戏元素,以减轻无聊并最大限度地提高积极结果.
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