虚拟现实头显的亮度和值限制用于视觉场测试
Changseok Lee1, Liam Redden2, Vivian Eng3
1Department of Ophthalmology & Visual Sciences, Dalhousie University, Halifax, Nova Scotia, Canada.
PloS one
|September 19, 2025
概括
商业上可用的虚拟现实 (VR) 设备缺乏必要的亮度容量和值灵敏度,无法进行准确的视野测试,特别是用于诊断青光眼.
科学领域:
- 眼科医生 眼科 眼科
- 医疗技术 医疗技术 医学技术
- 视觉科学 视觉科学
背景情况:
- 虚拟现实 (VR) 设备越来越多地被用于视觉现场测试.
- 准确的亮度容量和值灵敏度对于可靠的周边测量至关重要.
- 当前的VR头显可能不符合临床视野评估的严格要求.
研究的目的:
- 评估用于临床视觉现场测试的VR设备的亮度容量和可实现的值水平.
- 确定当前的VR技术是否适合诊断和监测视野缺陷.
主要方法:
- 对用于周边测量的VR耳机进行文献审查,提取亮度数据.
- 在一个定制的虚拟测试环境中,经验性地评估了三款最常使用的VR耳机 (Pico Neo,Oculus Quest,HTC Vive).
- 使用手持计与光谱辐射计对照亮度测量,并分析了光度变化与刺激参数的亮度变化.
主要成果:
- 据报道,HTC Vive Pro的最大亮度为250cd/m2;然而,亮度数据不一致.
- 与光谱辐射计相比,手持式发光度计显著高估了发光度.
- 测量的亮度随着光圈大小的变化而变化,并且在外围下降;在10cd/m2的背景下,最低值为16dB (HTC Vive) 和20dB (Oculus Quest 2,Pico Neo 3).
结论:
- 商用VR设备不符合有效视觉场测试的亮度要求或值灵敏度.
- 目前的VR技术在实现中低分贝 (dB) 范围方面的局限性,阻碍了对玻璃眼等疾病的准确诊断和监测.
- 亮度测量和性能中的重要变量凸显了眼科应用中改进VR技术的需要.
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