在虚拟现实中以场景为基础的形流体动画
IEEE transactions on visualization and computer graphics
|September 22, 2025
概括
本研究介绍了用于虚拟现实 (VR) 的自适应性流体模拟,该模拟使用了凝视条件染. 这种方法提高了超过3倍的性能,同时保持了VR流体动画中的视觉现实主义.
科学领域:
- 计算机图形 计算机图形
- 虚拟现实 虚拟现实 虚拟现实
- 计算流体动力学的流体动力学.
背景情况:
- 基于物理的VR流体动画增强了用户体验,但需要大量的计算资源.
- 现有的方法经常与VR中现实的流体模拟的高计算成本作斗争.
研究的目的:
- 为虚拟现实提出一种基于场景的新注视条件流体模拟系统.
- 通过自适应性资源配置,提高VR中的流体动画的效率和感知现实性.
主要方法:
- 开发了一个高度适应性的流体模拟器,与VR感知模型集成.
- 利用一个依赖离心率和曲率的模型来动态分配计算资源.
- 将感知值的用户研究结果纳入用于粒子分辨率的统一尺寸函数中.
主要成果:
- 在VR流体模拟中实现了高达3.62×的性能改善.
- 保持了感知上最佳的粒子分辨率和时空稳定性.
- 通过主观评估验证的表现出卓越的感知现实主义和用户体验.
结论:
- 拟议的注视条件适应性流体模拟系统在VR中显著提高了性能和视觉质量.
- 基于人类感知的动态资源配置对于高保真VR流体动画是有效的.
- 这种方法为沉浸式环境中的计算密集型流体模拟提供了可行的解决方案.
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