基于强化学习和多功能融合的网球辅助教学系统的设计
1Department of Physical Education, Guilin University of Technology, Guilin, Guangxi, China.
PeerJ. Computer science
|September 24, 2025
概括
这项研究引入了一种用于网球运动分析的新型AI系统. 该系统使用深度学习和强化学习准确地识别网球行为,提高教练效率和教学质量.
科学领域:
- 运动科学 运动科学 运动科学
- 人工智能的人工智能
- 计算机视觉 计算机视觉
背景情况:
- 准确识别和评估网球运动对于有效的教练至关重要.
- 现有的方法可能缺乏实时分析所需的精度和效率.
研究的目的:
- 为准确的运动识别和评估设计一个人工智能驱动的网球辅助教学系统.
- 通过自动化分析,提高网球教学质量,减少教师的工作量.
主要方法:
- 利用人类姿势识别的深度学习从视频中提取骨关节点.
- 使用强化学习来提取和优化关键框架.
- 应用遗传算法用于多特征融合,以提高识别精度.
- 实现了动态时间扭曲,用于实时的动作得分.
主要成果:
- 在四种类型的网球子动作中获得了98.45%的分类准确度.
- 与AGCN和ST-GCN等图形卷积网络 (GCN) 方法相比,证明了优越的概括能力.
- 该评分方法为网球比赛提供了准确的实时评估等级.
结论:
- 拟议的系统为网球运动分析提供了高度准确和高效的解决方案.
- 这种人工智能驱动的方法有可能显著改善网球教练和球员发展.
- 该系统减少了教练的负担,同时提高了网球教育的标准.
相关概念视频
Multi-input and Multi-variable systems
392
Cruise control systems in cars are designed as multi-input systems to maintain a driver's desired speed while compensating for external disturbances such as changes in terrain. The block diagram for a cruise control system typically includes two main inputs: the desired speed set by the driver and any external disturbances, such as the incline of the road. By adjusting the engine throttle, the system maintains the vehicle's speed as close to the desired value as possible.
In the absence of...
In the absence of...
392
Associative Learning
1.2K
Associative learning is a fundamental concept in behavioral psychology, wherein a connection is established between two stimuli or events, leading to a learned response. This process is critical in understanding how behaviors are acquired and modified. Conditioning, the mechanism through which associations are formed, can be divided into two main types: classical conditioning and operant conditioning, each elucidating different aspects of associative learning.
Classical conditioning, also known...
Classical conditioning, also known...
1.2K
Observational Learning
838
Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning...
838
Introduction to Learning
954
Learning is the process of acquiring knowledge or skills through practice or experience, leading to long-lasting behavioral changes. This acquisition occurs through interaction with the environment and requires practice or experience. For instance, mastering a skill such as surfing requires considerable practice and experience, highlighting the essential role of repeated interactions with the environment in learning.
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
In contrast to learned behaviors, unlearned behaviors such as crying, sexual...
954
Cognitive Learning
1.0K
Cognitive learning is based on purposive behavior, incidental learning, and insight learning.
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
E. C. Tolman's theory of purposive behavior emphasizes that much behavior is goal-directed. He argued that to understand behavior, we must look at the entire sequence of actions leading to a goal. For instance, high school students study hard, not just due to past reinforcement but also to achieve the goal of getting into a good college.
Tolman introduced the idea that behavior is influenced by...
1.0K
Design Example
530
The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
530

