我们如何在VR中阅读文本? : 文本段数量和社会分心对文本可读性的影响 在虚拟博物馆环境中
IEEE transactions on visualization and computer graphics
|October 7, 2025
概括
虚拟博物馆文本显示器在每段2至4行时表现最好. 过短或过长的段落妨碍了可读性,而社交分心会在最佳条件下增加任务时间.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 博物馆研究 博物馆研究
背景情况:
- 虚拟博物馆使用文本来提供文化和教育内容.
- 对于虚拟环境的最佳文本细分,尤其是在社交分心的情况下,尚不清楚.
研究的目的:
- 调查文本段数量和模拟访客存在对虚拟博物馆可读性和理解性的影响.
- 为虚拟博物馆基于文本的信息系统提供设计指南.
主要方法:
- 参与者阅读了1,2,4和8行段中的展览描述.
- 该研究包括了与模拟访客代理和没有模拟访客代理的条件.
主要成果:
- 可读性和理解性达到2行和4行文本段的峰值.
- 一行和八行段对阅读性能产生了负面影响.
- 访客的存在增加了理解任务的时间,特别是在中间文本段,这表明增加了认知负载.
结论:
- 对于虚拟博物馆展品来说,中间文本分割 (2-4行) 是最佳的.
- 虚拟环境中的社交存在可以增加认知需求,影响任务完成时间.
- 结果为设计有效的虚拟博物馆信息系统提供经验数据,以增强用户参与和学习.
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