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Updated: Jan 15, 2026

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自我同情调解了家庭 (但不是同龄人) 支持和互联网游戏障碍症状之间的关系:一个五波,随机拦截的交叉滞后面板模型模型
Wangjia Zhang1, Qi Li1, Xiaoyan Chen2
1College of Education, Hebei University, Baoding, China.
Addictive behaviors
|October 9, 2025
概括
低自我同情和家庭支持影响在线游戏成. 这项研究强调了自我同情.
科学领域:
- 心理学 心理学 心理学
- 行为科学 行为科学
- 数字健康数字健康
背景情况:
- 以前的研究将低自我同情和功能障碍的家庭与在线游戏成风险的增加联系在一起.
- 这种关系中的个人差异和日常经验之间的相互作用需要进一步研究.
研究的目的:
- 检查社会支持和互联网游戏障碍症状 (IGDs) 之间的相互关联.
- 研究自我同情在这些关系中的调解作用.
- 区分人与人之间的影响和人内影响.
主要方法:
- 与5785名大学生进行的纵向研究.
- 采用随机拦截交叉滞后面板模型 (RI-CLPM) 进行数据分析.
- 随着时间的推移,评估了社会支持,自我同情和IGD症状.
主要成果:
- 在家庭支持和自我同情之间发现了互惠的内在人际关系.
- 自我同情显著调解了家庭支持和IGDs之间的内部联系.
- 同行支持没有显示出与IGDs相关的自我同情的显著调解作用.
结论:
- 自我同情是一种关键的心理机制,它将家庭支持与个人层面的IGD联系起来.
- 专注于增强家庭支持和自我同情心的干预措施可能会降低在线游戏成风险.
- 了解个人内部的动态是有效的预防和治疗策略的关键.
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