游戏化在学生成中的有效性信息素养信息素养
Oranus Tajedini1, Ali Farrokhi1
1Department of Information Sciences & Knowledge, Faculty of Literature and Humanities, Shahid Bahonar University, Kerman, Iran.
Addiction & health
|October 20, 2025
概括
游戏化在大学生中显著提高了成信息素养. 这种引人入胜的方法使得关于成的学习变得更有吸引力,更容易获得,特别是对年轻人来说.
科学领域:
- 教育技术的教育技术
- 医疗信息学 医疗信息学
- 行为科学 行为科学
背景情况:
- 游戏化将游戏设计应用于非游戏环境,增强参与度.
- 在教育中整合游戏化提供了新的方式来呈现学习材料.
- 这项研究探讨了游戏化对成信息素养的影响.
研究的目的:
- 评估游戏化在改善成信息素养方面的有效性.
- 评估基于游戏的学习对成教育的吸引力和激励影响.
主要方法:
- 用32名大学生进行了准实验性设计.
- 参与者被分为控制组和干预组.
- 一个由研究人员设计的游戏教导成信息素养,通过SPSS分析数据.
主要成果:
- 使用游戏化方法的干预组显示了更高的成信息素养水平.
- 对照组在没有游戏干预的情况下表现出平均的成信息素养.
结论:
- 游戏化积极影响成信息素养的获取.
- 基于游戏的学习增加了学生在成教育中的参与度和动机.
- 游戏化的移动友好性质有助于轻松快速地向年轻受众提供内容.
相关概念视频
Health Literacy
5.2K
Health literacy is an individual's or a community's capacity to comprehend, receive, read, and use relevant healthcare information and services. The World Health Organization (WHO, 2018) defines health literacy as the cognitive and social skills that determine the ability of individuals to gain access to, understand, and use information in ways that promote and maintain good health. As a result, the WHO helps individuals manage long-term health concerns, participate in preventative...
5.2K
Social Loafing
38.9K
Another way in which a group presence can affect performance is social loafing—the exertion of less effort by a person working together with a group. Social loafing occurs when our individual performance cannot be evaluated separately from the group. Thus, group performance declines on easy tasks (Karau & Williams, 1993). Essentially individual group members loaf and let other group members pick up the slack. Because each individual’s efforts cannot be evaluated,...
38.9K
Metacognition
709
Metacognition is a conscious process where individuals are aware of their cognitive and executive processes, such as planning before solving a problem or self-monitoring during reading. For instance, a writer may need help with composing a piece. The situation involves a writer who is working on a piece of writing, but while doing so, they realize that something is missing. They notice that their characters lack depth or details. This realization occurs because the writer is reflecting on their...
709
Avoidance Learning and Learned Helplessness
2.5K
Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
Avoidance learning occurs when an organism learns that a specific behavior can prevent an unpleasant outcome. For example, a student who receives a bad grade may start studying harder to avoid future poor grades. This behavior persists even when the negative outcome is no longer present. Avoidance learning is powerful because it maintains behavior in the absence of the...
2.5K

