习惯性视频游戏预测了多任务的表现,而认知能力的作用仍然是不确定的
Yannik Hilla1,2, Sophie-Marie Stasch3, Wolfgang Mack2
1Neuropsychology and Cognitive Neuroscience, University of Zurich, Zurich, Switzerland.
Scientific reports
|October 28, 2025
概括
视频游戏体验可以提高多任务的性能,但这项研究没有发现任何证据表明认知能力解释了这种联系. 需要进一步的研究来了解游戏,认知能力和多任务能力之间的关系.
科学领域:
- 认知心理学 认知心理学
- 人与计算机的交互
- 神经科学是一个神经科学.
背景情况:
- 视频游戏与更好的信息处理和注意力控制有关.
- 注意力控制是认知能力和多任务性能的一个关键因素.
- 认知能力是众所周知的多任务能力的预测因素.
研究的目的:
- 调查认知能力是否调解了视频游戏体验和多任务性能之间的关系.
- 为了确定视频游戏体验是否预测多任务性能.
- 探索游戏对多任务处理影响的认知机制.
主要方法:
- 评估了60名具有不同视频游戏经验的参与者.
- 测量了短期记忆和多属性任务电池 (MATB) 的性能.
- 结构方程建模分析了认知能力的调解效应.
主要成果:
- 发现视频游戏体验可以预测多任务性能.
- 没有证据支持认知能力作为这种关系中的调解者.
- 认知能力在游戏对多任务处理的影响中的作用仍然是不确定的.
结论:
- 虽然视频游戏体验与增强的多任务处理有关,但认知能力似乎不是调解因素.
- 这些发现表明可能涉及其他或额外的认知机制.
- 需要进一步的研究,以充分阐明视频游戏对多任务处理的影响的认知基础.
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