在社区空间玩电子游戏和青少年孤独:一个横截面研究
Ariadna Corbella-González1, Alicia Cal-Herrera2, Olga I Fernández-Rodríguez1
1Department of Health Sciences, INPRO, European University Miguel de Cervantes, C. del Padre Julio Chevalier, 2, Valladolid, 47012, Spain.
Child and adolescent psychiatry and mental health
|November 5, 2025
概括
在社区环境中玩电子游戏的青少年报告说,与单独玩游戏的青少年相比,他们有更好的社交联系. 分享游戏体验可以减少青少年的孤独感,并改善福祉.
科学领域:
- 青少年心理学 青少年心理学
- 数字媒体和心理健康
- 社区青年项目 社区青年项目
背景情况:
- 青少年孤独是一个重大的公共卫生问题,影响身体,精神和社会健康.
- 视频游戏参与对青少年心理健康带来风险和好处,从积极的结果到成.
- 社区空间提供了结构化的活动,但社区视频游戏和青少年孤独之间的联系仍然未被探索.
研究的目的:
- 调查参与社区视频游戏的青少年 (14-20岁) 中孤独的患病率和特征.
- 探讨在社区环境中单独玩电子游戏和青少年孤独感之间的关系.
主要方法:
- 采用了一种描述性的横截面研究设计.
- 参与者包括14至20岁的青少年.
- 用社会人口调查问卷,视频游戏使用问题以及Richaud de Minzi和Sacchi青少年孤独度量表来收集数据.
主要成果:
- 该研究包括112名青少年,平均年龄为18.21岁.
- 单独玩电子游戏的青少年报告说,他们对友,家庭关系,自我价值以及社会/适应能力的认知较差.
- 相反,在陪伴下只玩电子游戏的青少年对这些领域的总体感知更好.
结论:
- 共同参与有意义的活动,如社区环境中的视频游戏,显示出减轻青少年孤独的潜力.
- 社区游戏可以促进积极的社会互动,改善年轻人的心理社会福祉.
- 利用像视频游戏这样的社区活动进行干预,可能有助于解决青少年孤独问题.
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