手动的纹理. 在手上的纹理. 评估儿童对食物接受感官游戏的纹理和目标一致性
Rosalie Mourmans1, Britt Fleischeuer1, Pauline Dibbets1
1Maastricht University, Faculty of Psychology and Neuroscience, P.O. Box 616, 6200 MD, Maastricht, the Netherlands.
Appetite
|November 7, 2025
概括
与食物纹理的感官游戏并没有增加孩子们在一次会议中尝试新食物的意愿. 儿童的食物拒绝可能与先前存在的食物拒绝倾向有关,而不是仅仅对纹理熟悉.
科学领域:
- 儿童营养 儿童营养
- 感官处理 感官处理
- 食物的接受行为 食物的接受行为
背景情况:
- 拒绝食物在幼儿时代很普遍,可能导致营养缺乏.
- 具有挑战性的食物纹理是幼儿拒绝食物的常见原因.
- 感官游戏被假设是为了改善食物的接受,但其具体机制 (质地与食物的熟悉性) 尚不清楚.
研究的目的:
- 调查基于纹理或基于目标的感觉暴露是否会影响4-6岁儿童接受食物.
- 区分熟悉特定质感与熟悉特定食物对接受的影响.
- 评估单次干预措施对儿童尝试新食物的意愿的影响.
主要方法:
- 一项2x2因数设计研究,涉及131名年龄在4-6岁的儿童.
- 四个条件:接触目标水果及其纹理 (激情果种子),仅类似纹理 (玄米种子),仅目标水果 (整个激情果),或控制 (聚乙烯泡球).
- 使用7点行为尺度测量食物的接受度;还使用了家长问卷 (儿童食物拒绝量表,感觉概况-t).
主要成果:
- 在四个实验条件中,在激情果种子接受度上没有发现显著差异.
- 激情果引起了两极分化的反应,大约有50%的接受和50%的拒绝.
- 儿童食物拒绝量表上较高的分数与目标食物的接受率较低相关.
结论:
- 涉及纹理或基于目标的暴露的单次干预并没有显著改变幼儿的食物接受.
- 根据家长的报告,拒绝食物的倾向似乎是儿童愿意尝试新食物的重要因素.
- 未来的研究应该探索在餐时间重复或更自然的感官游戏干预措施,以提高食物的接受度.
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