增强适应对感知和姿势的影响
Xue Teng1,2, Laurie M Wilcox3,4, Robert S Allison5,3
1Department of Electrical Engineering and Computer Science, York University, Toronto, ON, Canada. xueteng@yorku.ca.
Scientific reports
|November 12, 2025
概括
虚拟现实 (VR) 运动模拟很困难. 这项研究发现,虽然人们适应了改变的运动缩放,但在积极的自我运动期间,他们的静止点感 (PSS) 保持稳定,与姿势摇摆反应不同.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 感知和运动控制感知和运动控制
背景情况:
- 虚拟现实 (VR) 中的一致运动模拟由于跟踪和运动限制而具有挑战性.
- 在物理和虚拟环境之间调整移动的影响影响用户的感知和稳定性.
研究的目的:
- 调查 VR 中适应不同运动缩放收益如何影响主观静止点 (PSS) 在主动自动运动期间.
- 在适应变化的运动收益后,检查姿势摇摆 (在黑暗和视觉诱导) 的变化.
主要方法:
- 参与者在VR中适应了正常,减少和增加的运动增益水平.
- 在主动自动运动期间测量的主观静止点 (PSS).
- 在适应之前和之后,在黑暗中测量姿势摇摆和在安静姿势期间视觉诱导的摇摆.
主要成果:
- 主观静止点 (PSS) 在主动自动运动期间与适应收益没有变化.
- 姿势摇摆,特别是视觉诱导的摇摆,在适应非单元收益后进行调节.
- 在黑暗中的基线姿势摆动 (左至右) 在适应正常增益VR运动后增加.
结论:
- 在VR中的主动自动运动提供了强大的体感反,尽管增加适应,但保持一致的PSS.
- 姿势反应,特别是视觉诱导的摇摆,以不同的方式进行重新校准,并且可能独立于即时的感知变化而运行.
- 研究结果表明,在虚拟现实环境中,有不同的感知适应和姿势控制机制.
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