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相关概念视频

Perceptual Constancy01:12

Perceptual Constancy

1.2K
Perceptual constancy is the ability to recognize that objects remain consistent and unchanged even when their appearance varies due to changes in sensory input. There are four main types of perceptual constancy: size constancy, shape constancy, color constancy, and brightness constancy.
Size constancy is the recognition that an object remains the same size, even when its image on the retina changes. For instance, a bus is perceived to be large enough to carry people, even if it looks tiny from...
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Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

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Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
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Inertial Frames of Reference01:03

Inertial Frames of Reference

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Newton’s first law is usually considered to be a statement about reference frames. It provides a method for identifying a special type of reference frame: the inertial reference frame. In principle, we can make the net force on a body zero. If its velocity relative to a given frame is constant, then that frame is said to be inertial. So, by definition, an inertial reference frame is a reference frame where Newton's first law holds valid. Newton's first law applies to objects with...
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The Representativeness Heuristic02:13

The Representativeness Heuristic

16.7K
The representative heuristic describes a biased way of thinking, in which you unintentionally stereotype someone or something. For example, you may assume that your professors spend their free time reading books and engaging in intellectual conversation, because the idea of them spending their time playing volleyball or visiting an amusement park does not fit in with your stereotypes of professors.
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Schemas01:42

Schemas

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A schema is a mental construct consisting of a cluster or collection of related concepts (Bartlett, 1932). There are many different types of schemata, and they all have one thing in common: schemata are a method of organizing information that allows the brain to work more efficiently. When a schema is activated, the brain makes immediate assumptions about the person or object being observed.
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Non-inertial Frames of Reference01:27

Non-inertial Frames of Reference

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A reference frame accelerating or decelerating relative to an inertial frame is a non-inertial frame. To help understand this, consider what taking off in an airplane, turning a corner in a car, riding a merry-go-round, and the circular motion of a tropical cyclone all have in common. All these systems are accelerating, decelerating, or rotating relative to the Earth; hence, they all are non-inertial frames. All these systems exhibit inertial forces, which merely seem to arise from motion,...
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相关实验视频

Updated: Jan 11, 2026

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
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Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

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在切换真实世界和虚拟世界之间时,全中心空间表示占主导地位.

Meaghan McManus1,2,3, Franziska Seifert1,4, Immo Schütz1,5

  • 1Experimental Psychology, Justus Liebig University Giessen, Giessen, Germany.

Journal of vision
|November 13, 2025
PubMed
概括
此摘要是机器生成的。

当人们沉浸在另一个环境中时,人们很难保持对一个环境的空间记忆. 研究表明,对于空间导航和行动规划,人们非常依赖当前的环境线索,而不是过去的环境.

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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
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相关实验视频

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Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function

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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants
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A Networked Desktop Virtual Reality Setup for Decision Science and Navigation Experiments with Multiple Participants

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Virtual Reality Experiments with Physiological Measures
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科学领域:

  • 认知心理学 认知心理学
  • 人与计算机的交互
  • 空间认知 空间认知

背景情况:

  • 虚拟现实 (VR) 沉浸可能会导致脱离耳机后的迷失方向.
  • 了解跨不同环境的空间表示维护对于VR设计和认知科学至关重要.

研究的目的:

  • 调查个人是否可以保持一个环境的空间表示,而沉浸在不同的虚拟或真实环境.
  • 确定用于空间规划和行动执行的主要线索 (非中心与自我中心).

主要方法:

  • 参与者在现实或虚拟环境中执行指向之前看到的目标的任务.
  • 实验操纵了环境错位,虚拟环境类型和指令启动.
  • 第四个实验涉及VR中的运动,同时跟踪一个看不见的现实世界目标.

主要成果:

  • 指针精度主要受到当前感知环境的空间布局的影响,这表明依赖于偏心线索.
  • 空间定位中的错误被归因于当前所看到的环境的强烈影响.

结论:

  • 个人主要依赖于即时的空间信息进行行动规划,而不是积极维护以前遇到的环境的详细空间表示.
  • 这表明基于可用的感官输入的空间认知的动态更新.