游戏化对表现和主观倾听努力对掩盖任务的空间释放的影响
William J Bologna1, Katharine P Buckheit1, Katie Esser1
1Department of Speech-Language Pathology and Audiology, Towson University, MD.
Journal of speech, language, and hearing research : JSLHR
|November 14, 2025
概括
在语音噪音测试中的游戏化提高了表现,但增加了感知到的心理需求. 虽然增强了动机,但游戏结果可能会影响主观的倾听力度,这表明需要谨慎设计.
科学领域:
- 听觉感知是一种听觉感知.
- 人与计算机的互动.
- 心理学 心理学 心理学
背景情况:
- 倾听努力理论表明,动机影响绩效.
- 游戏化是一个潜在的工具来操纵倾听任务的动机.
- 掩盖测试的空间释放评估了听力表现.
研究的目的:
- 从掩盖测试中比较传统与游戏化的空间释放.
- 调查游戏化是否提高了表现或改变了主观倾听的努力.
- 确定游戏化对听觉任务的动机的影响.
主要方法:
- 34名听力正常的成年人完成了这两种测试版本.
- 游戏化测试使用了太空船比赛主题;传统测试是标准的.
- 心理测量功能调整了目标与面具的比率;收集了主观评分.
主要成果:
- 游戏化测试产生了更好的行为值 (性能).
- 参与者报告说,游戏化带来了更高的心理需求,挫折感和更低的成功感.
- 主观评级可能受到比赛结果的影响.
结论:
- 游戏化语音噪音测试可以提高表现和心理需求.
- 游戏结果,而不仅仅是任务难度,可能会影响主观的努力评分.
- 游戏化提供了一种方法来研究动机对语音噪音任务的影响.
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