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FORGE:在游戏化环境中组织奖励的框架
Rogerio de Leon Pereira1, Olivier Tremblay-Savard1
1Department of Computer Science, University of Manitoba, Winnipeg, Manitoba, Canada.
概括
在游戏化环境中实施奖励系统,如公民科学游戏,可能会耗时. 这篇文章介绍了FORGE,一个用于在游戏化环境中组织奖励的框架,提供了一个灵活的开源解决方案.
科学领域:
- 人与计算机的交互
- 游戏设计 游戏设计
- 软件工程 软件工程 软件工程
背景情况:
- 奖励对于参与游戏化系统至关重要.
- 为每个应用程序开发定制的奖励系统是低效的.
- 现有的游戏化环境往往需要大量的开发时间来实现奖励集成.
研究的目的:
- 介绍一下FORGE,这是一个新的框架,用于在游戏化环境中组织奖励.
- 为实现奖励系统提供可重复使用的开源解决方案.
- 减少将奖励整合到各种应用中所需的时间和精力.
主要方法:
- 开发 FORGE 框架作为一个免费和开源工具.
- 设计方便安装,集成,灵活性和定制.
- 创建两个示例应用程序 (一个游戏和一个教育网络应用程序),以展示功能.
主要成果:
- FORGE为奖励系统的实施提供了一个多功能框架.
- 该框架旨在在各种游戏化场景中广泛适用.
- 样本应用程序展示了FORGE的功能和易用性.
结论:
- FORGE简化了在游戏化环境中创建和集成奖励系统.
- 该框架支持各种应用,包括公民科学和教育.
- FORGE为开发人员提供了一个有价值,可定制和开源的解决方案.
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