为戒烟开发个性化的严游戏应用程序:基于企业的集群随机对照试验协议
Xiangran Kong1, Zean Li1, Jinhui Chen2
1School of Health Management, Fujian Medical University, Fuzhou, Fujian, China.
BMJ open
|November 20, 2025
概括
这项研究开发了一款用于戒烟的个性化游戏应用程序,并将其有效性与传统的短信干预措施进行比较. 该游戏应用程序基于综合健康行为理论,旨在提高吸烟戒断率.
科学领域:
- 数字健康数字健康
- 行为科学 行为科学
- 公共卫生 公共卫生
背景情况:
- 烟草使用仍然是全球可预防死亡的主要原因,需要创新的戒烟策略.
- 勃发展的游戏市场为开发引人入胜的数字干预提供了机会.
- 现有的干预措施,如基于短信的程序显示出希望,但可能会从增强的个性化中受益.
研究的目的:
- 为戒烟开发一个个性化的Serious Game Applet.
- 与短信干预相比,评估严重游戏应用程序的有效性.
- 为量身定制的干预设计利用综合理论框架 (TTM-PMT-HAPA).
主要方法:
- 一个两阶段的方法:首先,使用TTM-PMT-HAPA框架开发游戏应用程序;第二,多中心,集群随机对照试验.
- 在非烟草企业招募了1320名每日吸烟者 (年龄在18-45岁之间),这些企业的二氧化碳含量≥6ppm.
- 企业随机分配到严重游戏果或SMS控制组,进行一次盲目评估.
主要成果:
- 主要结局包括干预后3个月和6个月的戒烟率.
- 二次结果评估了多个时间点的戒断,消费的变化,尼古丁依赖和戒断症状.
- 该试验是一项在中国福建省三个城市进行的实地研究,针对智能手机用户.
结论:
- 该研究方案概述了一种使用个性化游戏技术戒烟的新方法.
- 调查结果将为烟草控制的数字健康干预措施的开发和实施提供信息.
- 这项研究旨在提供关于基于理论的严游戏在公共卫生中的有效性的证据.
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