基于游戏的学习为本科生巩固:关于基于游戏的学习如何提供远远超过知识获取知识的定性研究
Thomas J Paddock1, Erin P Fillmore1
1Warwick Medical School, Coventry, UK.
Anatomical sciences education
|November 21, 2025
概括
基于游戏的学习 (GBL) 通过促进知识差距的识别和改进学习技术来增强医学教育. 这种引人入胜的方法可以提高成年学习者的动力和幸福感.
科学领域:
- 医学教育 医学教育
- 基于游戏的学习 基于游戏的学习
- 成人学习理论 成人学习理论
背景情况:
- 基于游戏的学习 (GBL) 是医学教育中新兴的教学工具.
- 成年学习者可以从教育游戏的自主和代性质中受益.
- 传统的教学方法经常被GBL补充,以增强知识的获取.
研究的目的:
- 探索一款新的桌面棋牌游戏对医学学生学习经验的影响.
- 在临床技能背景下确定与GBL相关的关键主题和好处.
- 了解GBL如何影响metacognition和学习者福祉.
主要方法:
- 一项定性研究涉及12名医学学生参加1小时的观测游戏会话.
- 进行了半结构化的个人采访,记录并转录.
- 独立研究人员分析了采访和观察数据,以确定新出现的主题.
主要成果:
- 游戏讨论帮助学生识别知识差距,并计划未来的学习.
- 同行知识共享鼓励人们反思个人学习习惯.
- 难忘的"灯泡"时刻促进了概念理解,并将更广泛的主题联系起来.
- 一个没有判断力的环境减少了"医学院的内",改善了学生的福祉.
- 有效的游戏机制对于成功实施GBL至关重要.
结论:
- 精炼的GBL资源提高了医学教育中的知识保留和学习者动机.
- 对于成年学习者来说,GBL促进了对修订策略的元认知洞察力.
- 整合GBL可以使学习变得更加愉快和有效,解决成人教育中经常被忽视的方面.
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