数字游戏用于健康老年人的认知增强:一个范围审查
Seung Jin Chung1, Ji-Young An2,3, Jinkyung Paik4
1Department of Integrated Design, Yonsei University, Seoul, South Korea.
Games for health journal
|November 22, 2025
概括
数字游戏有望改善老年人的认知功能,特别是执行功能. 量身定制的游戏设计和复杂性是最大限度地发挥这些认知效益的关键.
科学领域:
- 老年学是一门学科.
- 认知神经科学 认知神经科学
- 数字健康数字健康
背景情况:
- 老年人认知能力下降是影响生活质量的重大公共卫生问题.
- 数字游戏为老年人提供了可访问的干预措施,具有潜在的认知益处.
- 了解数字游戏对这种人口群体认知增强的有效性至关重要.
研究的目的:
- 对评估数字游戏对老年人认知的影响的研究进行范围审查.
- 综合有关认知结果,干预类型和影响因素的发现.
- 识别基于数字游戏的认知干预的差距和未来研究方向.
主要方法:
- 按照系统审查和元分析 (PRISMA) 2020指南的首选报告项目进行的系统搜索.
- 包括28项研究,共有1201名参与者 (平均年龄为71.57岁).
- 干预包括各种数字游戏系统 (基于计算机,运动控制,虚拟现实),评估认知领域 (执行功能,记忆,注意力,处理速度,语言).
主要成果:
- 在运动技能和执行功能方面观察到显著的改善.
- 报告的其他认知领域,如记忆和注意力,结果各不相同.
- 游戏的复杂性对结果产生了积极的影响;设备类型的影响最小. 参与者的人口统计数据也发挥了作用.
结论:
- 数字游戏对于健康的老年人来说是可行的认知干预措施,特别是用于增强执行功能.
- 结果的变化凸显了对个性化干预和优化游戏设计的需求.
- 未来的研究应该关注长期疗效,游戏复杂性和干预特征,以最大限度地发挥治疗潜力.
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