针对互联网游戏障碍的非侵入性干预措施的有效性:随机对照试验的元分析
1Worker's Care & Digital Health Lab, Department of Future Technology, Korea University of Technology and Education, Cheonan 31253, South Korea. bhwpuma@naver.com.
World journal of psychiatry
|November 24, 2025
概括
非侵入性治疗,特别是认知行为疗法 (CBT),有效地减少了青少年和成人互联网游戏障碍 (IGD) 的症状. 这些可扩展,低风险的选择显示出作为游戏成的初始治疗方法的希望.
科学领域:
- 行为心理学 行为心理学
- 临床心理学 临床心理学
- 数字健康数字健康
背景情况:
- 互联网游戏障碍 (IGD) 对青少年和成年人来说是一个越来越大的挑战.
- 有效的非药物治疗策略对于控制IGD至关重要.
研究的目的:
- 评估治疗互联网游戏障碍 (IGD) 的非侵入性干预措施的有效性.
- 评估结果,包括减少游戏时间,IGD严重程度,情绪,焦虑和心理社会功能.
主要方法:
- 11个随机对照试验 (2020-2025) 的元分析,涉及1208名参与者.
- 干预措施包括认知行为疗法 (CBT),基于互联网的CBT,神经反,虚拟现实疗法,禁欲计划和基于学校的预防.
- 主要结果:减少游戏时间和IGD严重程度;次要结果:改善情绪,焦虑和心理社会功能.
主要成果:
- 非侵入性干预显著减少了IGD症状 (赫奇斯的g=0.56,P<0.001).
- 基于CBT的程序 (面对面和在线) 显示出最强的效果,特别是在护理人员参与或自我监测的情况下.
- 漏斗图形分析表明,出版偏差的风险较低.
结论:
- 可扩展的,低风险的非侵入性干预措施是有效的第一线治疗IGD,特别是在年轻人.
- 需要进一步研究长期结果,模式的比较有效性和文化适应性交付.
- 研究结果支持将非侵入性策略纳入IGD治疗方案.
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