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使用App Inventor 2和机器人技术增强计算思维和编程逻辑技能:对学习成果,动机和认知负载的影响
Yu-Ting Huang1, Chien-Lung Li2, Chin-Chih Chang3
1Institute of Learning Sciences and Technologies, National Tsing Hua University, Hsinchu 30013, Taiwan.
将App Inventor 2与机器人手臂集成,显著提高了初中学生的空间理解,计算思维和编程逻辑. 这种实践方法提高了教育机器人的动力和满意度.
科学领域:
- 在STEM教育方面.
- 教育技术的教育技术
- 计算机科学教育计算机科学教育
背景情况:
- 教育机器人 (ER) 通过交互式学习增强计算思维和编程技能.
- 视觉编程平台与ER相结合,便于进行动手,以技术驱动的解决问题.
- 建设主义和体验式学习理论是教育中有效技术整合的基础.
研究的目的:
- 调查App Inventor 2和机器人手臂集成模块对初中学生学习的影响.
- 评估对空间理解,计算思维,编程逻辑,动机和认知负载的影响.
- 以面向任务的,建设主义的教学方法来评估学生的满意度.
主要方法:
- 一个准实验性设计,涉及74名八年级学生在州,台湾.
- 一个实验小组使用App Inventor 2与六轴机器人臂进行实践任务.
- 对照组通过视频演示接受了同等的编程指令.
主要成果:
- 实验组在空间理解,计算思维和编程逻辑方面的得分明显更高.
- 实验组的学生报告说,他们的动力和满意度增加了.
- 综合系统导致学生报告的认知负载较低.
结论:
- 将App Inventor 2与物理机器人手臂相结合是一个有效的教育框架.
- 这种综合方法促进了技术教育中的计算思维,动机和系统交互.
- 研究结果支持在智能学习环境中使用ER和视觉编程,以提高学习成果.
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