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一个关于领导者与成员交换,心理赋权和电子竞技团队团队合作的模型
Orcun Kececi1, Laurentiu-Gabriel Talaghir2, Veli Onur Celik3
1Faculty of Applied Sciences, Osmaniye Korkut Ata University, Osmaniye, Türkiye.
Frontiers in psychology
|November 27, 2025
概括
领导者与成员的交流对电子竞技的团队合作产生了积极的影响,心理赋权作为一个关键的调解者. 这项研究弥合了电子竞技领导力研究中的差距.
科学领域:
- 组织心理学 组织心理学
- 运动科学 运动科学 运动科学
- 电子竞技管理管理 电子竞技管理
背景情况:
- 关于电子竞技中的领导者-成员交换 (LMX) 和团队合作的研究有限.
- 之前的研究经常检查孤立的关系,忽视了复杂的相互作用.
- 电子竞技的独特动态需要特定背景的调查.
研究的目的:
- 调查领导者与成员交换 (LMX) 对专业电子竞技中的团队合作的影响.
- 检查心理赋权在LMX-团队工作关系中的调解作用.
- 解决电子竞技文学中关于关系动态和团队表现的差距.
主要方法:
- 一项涉及804名来自土耳其,美国和韩国的专业电子竞技运动员的定量研究.
- 通过使用传统采样方法进行在线调查收集的数据.
- 结构方程建模用于数据分析.
主要成果:
- 发现了领导者与成员交流对团队工作的显著积极影响.
- 发现心理赋权部分调解了LMX和团队合作之间的关系.
- 这些发现支持了诸如社会交换理论和输入-流程-结果模型等理论框架.
结论:
- 领导者与成员的交流是提高电子竞技团队合作的关键因素.
- 心理赋权在将领导者素质转化为团队表现方面发挥着至关重要的作用.
- 该研究为电子竞技教练和管理层提供了关于领导力策略的实用见解.
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