虚拟现实在中学和中学创造积极和及时的听力损失意识
Signe Wischmann1, Lærke Hammer1, Lone Jantzen1
1Rigshospitalet. Copenhagen Hearing and Balance Center. Ear, Nose and Throat (ENT) and Audiology Clinic., Inge Lehmanns Vej 8, 2100, København Ø, Denmark.
International journal of pediatric otorhinolaryngology
|November 30, 2025
概括
这项研究引入了一个虚拟现实游戏,以提高学校的听力损失意识. 该游戏有效地改善了学习,但强调了网络疾病和资源限制等挑战,以实现广泛采用.
科学领域:
- 听力学和听力科学 听力学和听力科学
- 教育技术的教育技术
- 儿科健康 儿科健康
背景情况:
- 患者教育对于管理健康状况至关重要,包括儿童的听力损失.
- 听力损失的儿童需要来自环境的支持,如教师和同龄人,以导航教育环境.
- 提高对听力损失的认识可以促进更具包容性和支持性的学校环境.
研究的目的:
- 探索在中学和中学创造积极和及时意识到听力损失的方法.
- 开发和测试一款专为课堂使用而设计的虚拟现实 (VR) 游戏,以教育学生听力.
- 评估VR干预对学生对听力损失的理解和意识的影响.
主要方法:
- 开发了一款玩的VR游戏,专注于听觉感.
- 在中学和中学教室中测试了一种群体使用的VR设置.
- 这项研究涉及538名学生 (10-16岁),其中26名有听力损失.
- 进行干预前后评估,以衡量学习成果.
主要成果:
- 这款VR游戏得到了学生,教师和语音语言病理学家的积极评价.
- 观察到显著的学习效应,表明人们对听力损失的认识和理解增加了.
- 一些参与者经历了网络病,这是一个需要考虑的因素.
- 实施挑战包括经济成本和主流学校教师资源有限.
结论:
- 教育游戏,特别是虚拟现实,显示出在学校支持听力损失意识和学习的潜力.
- 虽然VR实施是有效的,但它面临着需要解决的实际障碍.
- 需要进一步的研究来确定学校教育游戏的最佳数字平台.
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