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在美国大学生中探索电子竞技的感知差异和限制
Xianhua Luo1, Li Chen2, Juan Chang3
1Alfred Lerner College of Business & Economics, University of Delaware, Newark, DE, United States.
Frontiers in sports and active living
|December 1, 2025
概括
这项研究发现,虽然大学生高度重视电子竞技的社交,但认可却不那么重要. 关于电子竞技的看法和约束,性别和球员地位之间存在显著差异.
科学领域:
- 运动科学 运动科学 运动科学
- 高等教育研究 高等教育研究
- 游戏研究 游戏研究
背景情况:
- 电子竞技在高等教育中越来越普遍,作为竞争和校内活动.
- 了解学生的看法和限制对于机构融入至关重要.
研究的目的:
- 探索美国大学生在电子竞技中的感知差异和限制.
- 确定影响学生参与电子竞技的关键因素.
主要方法:
- 一份预先验证的问卷,即电子竞技感知概况,被分配给590名大学生.
- 多变量方差分析 (MANOVA) 和方差分析 (ANOVA) 用于分析感知数据.
主要成果:
- 社会化是获得最高分的感知因素,而认知是最低的.
- 在性别之间以及体育运动员和非运动员之间发现了显著的认知差异.
- 与电子竞技相关的限制显示了性别,玩状态和玩年龄的显著差异.
结论:
- 电子竞技给高等教育机构带来了机遇和挑战.
- 管理员可以利用对学生看法的洞察力,更好地支持和管理电子竞技项目.
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