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实时染方法,具有适应级别的细节,用于在现代GPU上快速染参数对象
IEEE transactions on visualization and computer graphics
|December 2, 2025
概括
本研究介绍了一种有效的方法,用于在现代GPU上染复杂的3D参数对象. 该技术可以在没有预处理的情况下以实时率实现高质量,任意的细节级别 (LOD) 可视化.
科学领域:
- 计算机图形 计算机图形
- 几何建模 几何建模
- 在GPU计算系统中,GPU是计算器.
背景情况:
- 参数函数提供高效和紧的3D几何表示.
- 在任意的详细级别 (LOD) 上可视化参数对象是内存高效的,但对于GPU染管道来说具有挑战性.
研究的目的:
- 提出一种用于在现代硬件上高效染参数定义的3D对象的一般方法.
- 为了实现对参数函数样本的自适应性分析,分配和评估,以获得高质量的染.
主要方法:
- 一个自适应的LOD阶段分析和分配样品以实现高效染.
- 该方法支持硬件测样和以点为基础的软件拉斯特化.
- 不需要预处理或缓存,允许实时LOD调整.
主要成果:
- 在可调整的几何精度下实现实时速率 (数百 FPS).
- 与球体波图形染和经典LOD方法相比,其表现卓越.
- 在各种复杂的参数形状中展示了灵活性.
结论:
- 拟议的方法在现代GPU上提供了对参数3D对象的高效,高质量的染.
- 它支持任意LOD和实时性能,适合动画场景.
- 该方法是一般的,不需要预处理,并且比现有技术提供了显著的优势.
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