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用户雪球效应:在游戏机游戏上口碑沟通机制
Weipeng Huang1, Lin Dai2, Gengan Wu3
1Center for Tender and Procurement Management, Huaqiao University, Quanzhou, China.
BMC psychology
|December 3, 2025
概括
游戏机游戏玩家 游戏机游戏玩家
科学领域:
- 游戏行为和社区参与.
背景情况:
- 游戏机游戏行业的增长需要了解玩家的行为.
- 现有的研究缺乏关于影响主机游戏口碑 (WOM) 的心理因素的明确性.
- 这项研究解决了通过自我强化沟通阶段了解主机游戏玩家WOM演变的差距.
研究的目的:
- 调查心理因素和沟通途径驱动口碑 (WOM) 游戏机玩家之间的雪球效应.
- 开发一个理论模型,解释WOM通信如何在游戏机游戏中演变.
主要方法:
- 采用量化方法,对424名狂热的游戏机玩家进行了全面调查.
- 结构方程建模 (SEM) 用于分析数据和测试理论模型.
主要成果:
- 确定了三阶段的WOM雪球效应:接受,共振和沟通 (游戏前,游戏期间和游戏后).
- 接受WOM通过游戏吸引力,乐趣和价值感知影响了沟通.
- 游戏曝光缓和了WOM接受与吸引力和快乐的联系.
结论:
- 建立了控制台游戏WOM雪球效应的理论模型,强调自我强化通信.
- 调查结果为游戏公司提供了实用的见解,以创建有效的营销策略,刺激有机共享和品牌影响.
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