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相关概念视频

Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

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When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide....
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Steps in the Modeling Process01:14

Steps in the Modeling Process

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Albert Bandura's theory of observational learning identifies four critical processes: attention, retention, motor reproduction, and reinforcement or motivation.
Attention is the first necessary component for observational learning. It involves focusing on what the model is doing and saying. For example, if you decide to take a drawing class to enhance your skills, you need to pay close attention to the instructor's words and hand movements. The characteristics of the model significantly...
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Purposive Learning01:22

Purposive Learning

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E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a...
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Piaget's Theory of Cognitive Development from Childhood into Adulthood01:25

Piaget's Theory of Cognitive Development from Childhood into Adulthood

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Jean Piaget's theory of cognitive development emphasizes the role of thinking in a child's learning process, suggesting that children are naturally curious about their environment. His approach to development is discontinuous, proposing that cognitive abilities progress through distinct stages, each with unique characteristics. Central to Piaget's theory is schemata—mental structures that allow individuals to understand and interpret the world.
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Stem cell research aims to find ways to use stem cells to regenerate and repair cellular damage. Over time, most adult cells undergo the wear and tear of aging and lose their ability to divide and repair themselves. Stem cells do not display a particular morphology or function. Adult stem cells, which exist as a small subset of cells in most tissues, keep dividing and can differentiate into a number of specialized cells generally formed by that tissue. These cells enable the body to renew and...
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相关实验视频

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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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游戏设计作为一个STEM教学.

Chloe A Fouilloux1, Jonathan S Compton1, Naing Naing1

  • 1Department of Pathobiological Sciences, University of Wisconsin, Madison, Wisconsin, USA.

Journal of microbiology & biology education
|December 11, 2025
PubMed
概括

在STEM教育中的游戏化增强了学生的参与和学习. 学生主导的游戏设计,结合基于游戏的学习和基于设计的学习,为有效的STEM教学提供了灵活的方法.

科学领域:

  • 在STEM教育方面.
  • 高等教育教学的教学.
  • 教育技术的教育技术

背景情况:

  • 游戏化在STEM中越来越多地用于提高学生的参与度,动机和学习.
  • 存在各种游戏格式,但它们在不同环境中的有效性未得到充分研究.
  • 了解为什么某些游戏格式成功或失败对于有效实施至关重要.

研究的目的:

  • 检查在高等教育STEM课堂中使用游戏的情况.
  • 突出游戏类型,实施目标和学习成果之间的对比.
  • 探索将基于游戏的学习 (GBL) 与基于设计的学习 (DBL) 结合在一起的好处,特别是通过学生主导的游戏设计.

主要方法:

  • 分析现有文学和实践的视角作品.
  • 检查基于游戏的学习 (GBL) 和基于设计的学习 (DBL) 的整合.
  • 专注于以学生为主导的游戏设计作为教育策略.

主要成果:

  • 学生主导的游戏设计有效地使游戏与STEM课程内容保持一致.
  • 这种方法促进系统思维,增强学生之间的协作.
  • 学生主导的游戏设计可以适应在线学习,改善社区和沟通.
关键词:
这是一个声音.基于设计的学习.游戏设计 游戏设计基于游戏的学习.游戏化的游戏化本科教育 学士学位教育.

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结论:

  • 当游戏结构与特定的学习成果保持一致时,STEM中的游戏化最有效.
  • 学生主导的游戏设计是一个未被充分利用但灵活的战略,用于吸引大学的STEM学生.
  • 这种方法为激励学生和改善跨科学学科的学习提供了巨大的潜力.