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相关概念视频

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Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
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Self-regulation, also known as self-control, encompasses a range of cognitive and behavioral processes that allow individuals to adjust their internal states and outward actions to align with socially acceptable norms and long-term goals. It plays a fundamental role in adaptive functioning, from resisting impulsive behaviors to persisting through challenging tasks. While its benefits are widely recognized, self-regulation is not limitless. Muraven and Baumeister's theory posits that...
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The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
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One influential perspective on what motivates people's behavior is detailed in Tory Higgin's self-discrepancy theory (Higgins, 1987). He proposed that people hold disagreeing internal representations of themselves that lead to different emotional states.  
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Avoidance learning and learned helplessness are critical concepts in understanding behavioral responses to negative stimuli.
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乐趣并不容易:当"为了乐趣玩"与"为了赢得比赛"相比时,儿童选择性地操纵任务的难度.

Junyi Chu1, Joshua S Rule2, Mariel K Goddu1

  • 1Department of Psychology, Harvard University.

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概括

孩子们根据动机来调整他们的游戏策略. 为了赢得胜利而玩会使"赢得相关"变量更容易设置游戏设置,而"赢得无关"变量保持一致,这表明不同的游戏动机.

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科学领域:

  • 发展心理学 发展心理学
  • 行为科学 行为科学

背景情况:

  • 游戏是跨物种和文化普遍存在的行为.
  • 驱动游戏的基本动机仍然不完全理解.
  • 了解儿童对游戏奖励的看法对于发育研究至关重要.

研究的目的:

  • 调查儿童对游戏中的奖励元素的看法.
  • 为了比较内部 (乐趣) 与外部 (获胜) 驱动的游戏环境中的动机.
  • 检查儿童如何根据不同的动机目标来适应游戏策略.

主要方法:

  • 两项预先注册的实验涉及124名年龄在5~10岁的儿童.
  • 利用了一项新的游戏设计任务来评估儿童的配置选择.
  • 在"为了乐趣玩"和"为了赢得比赛"的条件下比较游戏设置.

主要成果:

  • 孩子们选择了更容易的设置"胜利相关"的变量,当玩赢,而不是玩乐.
  • 对"赢得无关"变量的设置在动机背景中显示出最小的变化.
  • 孩子们认为"与胜利相关"的变量是获胜的关键,而不是乐趣.

结论:

  • 为了乐趣而玩和为了赢而玩代表了儿童不同的动机状态.
  • 儿童在游戏中表现出适应性决策,基于普遍存在的动机背景.
  • 这些发现揭示了儿童参与游戏的基础上的认知机制.