睡眠卫生游戏和游戏化:我们在哪里,我们在走向哪里?
Zilu Liang1,2, Edward Melcer3, Nhung Huyen Hoang1
1Ubiquitous and Personal Computing Lab, Faculty of Engineering, Kyoto University of Advanced Science (KUAS), Kyoto, Japan.
概括
严的游戏和游戏化系统有望改善睡眠卫生,但需要更多的研究. 当前的睡眠卫生游戏和游戏化系统 (SHG2S) 往往专注于日常生活,忽视睡眠环境和文化多样性.
科学领域:
- 数字健康数字健康
- 行为科学 行为科学
- 人与计算机的交互
背景情况:
- 睡眠卫生包括习惯和环境调整,以获得舒适的睡眠.
- 严的游戏提供了潜在的行为改变干预措施,包括睡眠卫生.
研究的目的:
- 审查现有的严游戏和游戏化系统,以进行睡眠卫生干预.
- 提供关于睡眠卫生游戏和游戏化系统 (SHG2S) 当前环境的概述.
主要方法:
- 来自四个主要数据库的同行评审出版物的叙事审查.
- 分析的重点是针对性睡眠卫生,游戏设计元素和系统评估.
主要成果:
- 在SHG2S中,成就,回避和社会关联是常见的游戏设计元素.
- 大多数系统的目标是夜间的日常工作,睡眠环境的优化却未被充分探索.
- SHG2S在解决文化多样性和各种睡眠模式方面存在局限性.
结论:
- 虽然SHG2S显示出潜力,但其有效性的经验证据有限.
- 未来的研究应该为SHG2S建立标准化的评估框架.
- 需要进一步研究游戏化如何影响不同时间尺度的睡眠卫生.
关键词:
数字健康数字健康游戏化 (GAM) 的意思是游戏化.移动健康 (mHealth) (移动健康) 服务提供者严重的游戏 (SGs)睡眠 睡眠 睡眠 睡眠 睡眠睡眠卫生 (SH)无处不在的和移动计算.更多相关视频
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