设计教育游戏以培养大学创新和创业计划中的决策经验
Shiqi Shen1, Haoze Wu2, Guoqi Lin3
1Modern Business School, Zhejiang Agricultural Business College.
Journal of visualized experiments : JoVE
|January 6, 2026
概括
本研究介绍了大学创新和创业 (IE) 课程的教育游戏模型,增强知识掌握和参与. 该模型实现了95.6%的准确性,提高了学生的适应能力和学习效率.
科学领域:
- 教育技术的教育技术
- 计算机科学 计算机科学
背景情况:
- 传统的大学创新和创业 (IE) 课程在保持学生参与度和有效监测知识掌握方面面临着挑战.
- 教育游戏提供了一个潜在的解决方案,让学习者沉浸在情境环境中,以提高热情和理解.
研究的目的:
- 开发和评估大学IE教育的基于游戏的模型,以提高知识掌握评估和学习者参与度.
- 在教育游戏框架内集成贝叶斯网络 (BN) 用于概率推理 (PR) 和增强的深度知识跟踪 (DKT) 算法.
主要方法:
- 建立了一个大学IE决策体验游戏模型,将特征嵌入和注意力机制纳入深度知识跟踪 (DKT) 算法.
- 贝叶斯网络 (BN) 用于概率推理 (PR) 来评估学习者在游戏中的知识掌握.
- 与传统方法相比,该模型的有效性是基于创业教育成绩,预测准确度,信息覆盖率,反质量和学生适应能力等因素进行评估的.
主要成果:
- 拟议的游戏模型在测试模型中获得了最高的创业教育分数和95.6%的预测准确度.
- 评价尺度项目显示了强大的信息覆盖,平均指标得分超过4,表明有效的反.
- 学生对基于游戏的模型的适应能力比传统的教学方法高出2%-11% ,显示出更高的参与度和效率.
结论:
- 基于游戏的IE教育模式显著提高了学习热情,适应性和效率.
- 模型中的实时评估允许进行个性化的学习调整,使性能与教学目标保持一致.
- 该研究为设计个性化和有效的大学IE教育计划提供了宝贵的见解.
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