游戏化节奏训练在的青少年前期的概念验证研究
Kevin Jamey1,2,3, Sébastien Finlay1,4,5, Nicholas E V Foster1,2,3
1International Laboratory for Brain, Music and Sound Research (BRAMS), Montreal, Québec, Canada.
Annals of the New York Academy of Sciences
|January 13, 2026
概括
一个游戏化的节奏训练计划Rhythm Workers (RW) 显示,它有望改善口的儿童的言语流性和认知能力. 这项研究表明,以节奏为基础的游戏可能是口的可行的干预措施.
科学领域:
- 神经科学是一个神经科学.
- 语音语言病理学 语言病理学
- 人与计算机的交互
背景情况:
- 吃是一种发育性语言障碍,与运动控制中的时间缺陷有关.
- 节奏定时和语音产生共享神经机制,这表明基于节奏的干预措施可能有利于口吃.
- 游戏化干预提供了有吸引力的治疗培训平台.
研究的目的:
- 评估一种名为Rhythm Workers (RW) 的游戏化节奏训练计划的可行性和潜在好处.
- 评估RW对自语的青春期前青少年节律,认知和语音相关能力的影响.
- 探索训练剂量与结果之间的关系.
主要方法:
- 一项概念验证研究涉及21名口吃的前青少年 (9-12岁).
- 随机分配到Rhythm Workers (RW) 游戏或主动控制游戏中,进行3周的家庭游戏.
- 评估可行性,合规性,节奏同步性,干扰控制,口腔运动性能和语音流性.
主要成果:
- 这两款游戏都得到了很好的接受,符合中度至高标准.
- 使用RW游戏的参与者表现出节奏同步,口腔运动性能的改善,口吃的减少.
- 语音流性的改善与增强的节奏表现相关.
- 对于大多数改善,观察到剂量-反应关系.
结论:
- 节奏游戏,特别是节奏工作者计划,是自语的青春期前儿童的可行和有前途的干预措施.
- 基于节奏的训练可以积极影响语言流性,节奏能力和认知功能.
- 需要使用更大的样本规模进行进一步的研究,以确认统计学意义并探索长期影响.
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