在虚拟现实中共享掌握体验期间的触觉敏度
IEEE transactions on haptics
|January 15, 2026
概括
虚拟现实 (VR) 触觉手套可以实现被动触摸体验,但积极抓取可以产生更好的对象尺寸解释. 模仿虚拟手的动作可以改善被动感知,突出显示自身感知在虚拟触摸中的作用.
科学领域:
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
- 触觉学是指触觉学是指触觉学.
背景情况:
- 可穿戴的触觉手套可以增强虚拟现实 (VR) 体验.
- 在VR中被动触觉反的解释还不太清楚.
- 触觉重复场景可能对分享触觉关键经验有价值.
研究的目的:
- 调查用户在被动VR交互期间通过触觉手套来解释对象大小的能力.
- 为了比较主动与被动触觉VR掌握中的尺寸解释.
- 探索自身感知反和用户特征对被动触觉感知的影响.
主要方法:
- 参与者使用商业触觉手套与虚拟对象互动.
- 在主动和被动掌握条件下评估对象大小感知.
- 分析了与运动模仿和用户人口统计学相关的性能.
主要成果:
- 与主动触摸相比,被动触摸条件显示尺寸敏度较低.
- 模仿虚拟手的运动改善了被动尺寸的解释.
- 观察到两性之间的性能差异,这表明了人体工程学或一致性效应.
结论:
- 自身感知反在解释VR中被动触觉把握体验方面发挥着至关重要的作用.
- 需要进一步研究触觉手套的人体工程学,虚拟-真实手的尺寸一致性,以及VR应用的性别代表性.
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