虚拟现实中的视觉输入对语音制作的影响:训练有素的歌手与未经训练的演讲者进行比较
Ümit Daşdöğen1, Joseph Hitchcock1
1Department of Otolaryngology-Head and Neck Surgery, Icahn School of Medicine, New York, New York.
Journal of voice : official journal of the Voice Foundation
|January 18, 2026
概括
沉浸式虚拟现实 (IVR) 研究表明,扬声器与听众之间的距离会影响声乐生产,尤其是在训练有素的歌手中. 房间大小的影响最小,这表明视觉线索会影响语音调制.
科学领域:
- 语音的产生和声学.
- 人与计算机的互动.
- 感知心理学的心理学.
背景情况:
- 声乐的产生受到环境声学和社会线索的影响.
- 沉浸式虚拟现实 (IVR) 提供了一个可控的环境来研究这些影响.
- 了解视觉空间线索如何影响语音对于沟通和表演至关重要.
研究的目的:
- 研究IVR中的视觉空间线索 (房间大小,扬声器-听众距离) 对声乐产生的影响.
- 为了比较训练有素的歌手 (专家) 和未经训练的演讲者 (新手) 之间的声乐生产变化.
主要方法:
- 8名参与者 (4名专家,4名新手) 在8个IVR条件下执行了演讲任务.
- 操纵房间大小 (小/大) 和扬声器与听众之间的距离 (1米,3米,15米).
- 通过使用线性混合效应模型,分析了声压水平 (SPL) 和平均说话基本频率 (f0) 的语音录音.
主要成果:
- 扬声器与听众之间的距离显著影响了SPL和f0,专家比新手表现出更大的调制.
- 专家在距离上显示出显著的SPL和f0变化,而新手则显示出较少的显著调整.
- 在这个受控的IVR设置中,房间大小并没有显著影响声乐产生.
结论:
- 视觉感知的扬声器-听众距离,而不是房间大小,影响声的强度和基本频率.
- 语音训练似乎提高了基于视觉距离线索调节声音的能力.
- 在语音研究中,IVR是一种可行的控制视觉操纵工具;进一步的研究应该包括感知数据.
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