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Updated: Jan 22, 2026

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游戏障碍是否应该包括非数字游戏活动,例如收藏卡片游戏,桌面游戏?
James L Sanders1, Matthew W R Stevens2, Marcela Radünz2
11Faculty of Health Sciences, University of Lethbridge, Canada.
Journal of behavioral addictions
|January 20, 2026
概括
非数字游戏,如纸牌和桌面游戏,可能会带来类似于数字游戏障碍的风险. 需要进行研究来了解这些非数字游戏的危害,并为干预措施提供信息.
科学领域:
- 行为成 行为成
- 公共卫生 公共卫生
- 心理学 心理学 心理学
背景情况:
- 国际疾病分类,第11次修订 (ICD-11) 定义了与数字或视频游戏有关的游戏障碍.
- 非数字游戏活动,如可收藏的纸牌游戏和桌面游戏,不被明确纳入这个定义.
- 专注于数字游戏可能会忽视与非数字游戏相关的潜在风险.
研究的目的:
- 批判性地评估将非数字游戏纳入游戏障碍的范围.
- 突出非数字和数字游戏之间的相似之处,特别是在货币化计划方面.
- 倡导对非数字游戏的潜在危害和益处进行研究.
主要方法:
- 对现有的定义和研究进行评论和批判性分析.
- 非数字游戏 (例如,可收藏的纸牌游戏,桌面游戏) 与数字游戏的比较.
- 识别与数字货币化策略 (如掠夺盒) 的潜在相似之处.
主要成果:
- 非数字游戏活动与数字游戏具有共同的特征,这些特征可能与成研究有关.
- 与非数字游戏相关的潜在风险和危害可能会被当前的诊断框架忽视.
- 可收藏的纸牌游戏和桌面游戏与在线游戏有相似之处,包括货币化模式.
结论:
- 在讨论游戏障碍和公共健康时,应考虑非数字游戏.
- 需要进一步的研究来调查非数字游戏参与的成本和收益.
- 了解非数字游戏可能为开发针对有问题的数字游戏的干预提供见解.
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