与脆弱的养老院居民共同设计,以游戏化基于VR的身体认知干预
Mandi Tang1,2,3,4, Mingming Fan5, Ge Lin Kan6,7,8
1Urban Governance and Design Thrust, The Hong Kong University of Science and Technology (Guangzhou), Guangzhou, China.
游戏化物理认知虚拟现实干预 (aPCVRi) 改善了脆弱的养老院居民的坚持和心理益处. 这种数字化方法通过引人入胜的,有趣的体验来增强痴呆症护理.
科学领域:
- 老年学是一门学科.
- 人与计算机的交互
- 康复技术 康复技术 康复技术
背景情况:
- 坚持物理认知干预措施对于管理老年人的脆弱和痴呆症至关重要,特别是在养老院.
- 对这一人口群体的数字干预不足,特别是关于坚持的数字干预.
- 现有的干预措施往往缺乏对养老院居民的参与.
研究的目的:
- 与脆弱的养老院居民共同设计物理认知虚拟现实干预 (aPCVRi) 的游戏化策略.
- 通过玩的数字干预来增强坚持和心理健康.
- 为痴呆症护理中的游戏化虚拟现实干预制定指南.
主要方法:
- 一项三阶段的共同设计研究,涉及脆弱的养老院居民 (平均年龄:80.42岁).
- 开发PCVRi,一个静止自行车模拟器与VR用于体力活动,回忆疗法和运动.
- 共同识别设计要求 (活力,熟悉性,存在) 并将其转化为四个游戏化模块.
主要成果:
- 持续时间坚持显著增加 (从14.56分钟增加到23.76分钟).
- 提高了留学坚持率和自愿入学率.
- 报告了心理上的好处,并加强了对干预的参与.
结论:
- 游戏化,专注于玩和快乐,可以显著提高护理院居民对数字物理认知干预措施的坚持.
- 共同设计的aPCVRi展示了一种可行的方法,通过引人入胜的技术来增强痴呆症护理.
- 一个PCVRi的四个指导方针强调玩和快乐,与全球痴呆症护理改进工作保持一致.
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