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相关概念视频

Social Facilitation01:04

Social Facilitation

Not all intergroup interactions lead to negative outcomes. Sometimes, being in a group situation can improve performance. Social facilitation occurs when an individual performs better when an audience is watching than when the individual performs the behavior alone. This typically occurs when people are performing a task for which they are skilled.
Reinforcement01:23

Reinforcement

Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Purposive Learning01:22

Purposive Learning

E. C. Tolman emphasized the purposiveness of behavior — the idea that much of our behavior is goal-directed. For instance, employees who aim for a promotion work diligently to meet their targets. Tolman argued that when classical conditioning and operant conditioning occur, the organism acquires certain expectations. In classical conditioning, a child might fear a dog because they expect it to bite. In operant conditioning, a person might consistently work overtime because they expect a bonus...
Observational Learning01:12

Observational Learning

Albert Bandura's observational learning, also known as imitation or modeling, occurs when a person observes and imitates another's behavior. It is a quicker process than operant conditioning. A well-known example is the Bobo doll study, where children who saw an adult acting aggressively towards the doll were more likely to act aggressively when left alone, compared to those who observed a nonaggressive adult. Many psychologists view observational learning as a form of latent learning because...
Brick Cutting Techniques01:08

Brick Cutting Techniques

Brick-cutting techniques involve various tools and methods to shape bricks for construction. A mason's hammer with a chisel-pointed end is used for basic shaping through sharp, precise strikes. For more complex shapes requiring higher precision, a power saw with a water-cooled diamond blade is used.
Cut bricks are categorized by size. Bricks cut to half their original length are called half-bats, while those cut to three-fourths their length are known as three-fourth bats.
Special types of cut...
Leveling Equipment01:18

Leveling Equipment

As leveling involves measuring vertical distances relative to a horizontal line of sight, it requires a graduated rod, called a level rod, for vertical measurements and an instrument called a level for a horizontal sight line. A level includes a high-powered telescope with a mechanism for leveling to ensure the line of sight is horizontal when the bubble in the spirit level is centered. Leveling rods, made of wood, metal, or fiberglass, are graduated in feet or meters and commonly used in two-...

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相关实验视频

Updated: Jul 13, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

"龙的巢":游戏化交接技能教学教学

Mary Catherine Mina1, Mu'Azzamah Ahmad1, Janet Skinner1

  • 1Clinical Skills Centre, Edinburgh BioQuarter Chancellor's Building, Edinburgh Medical School, University of Edinburgh, Edinburgh, UK.

The clinical teacher
|January 26, 2026
PubMed
概括

这项研究表明,游戏化的临床模拟显著提高了医学学生对患者交接和转诊技能的信心和准备. 这种交互式,同行主导的方法是现代医学教育的可扩展,低资源的教学方法.

科学领域:

  • 医学教育 医学教育
  • 患者安全 患者安全
  • 基于模拟的学习

背景情况:

  • 有效的患者移交对于患者安全至关重要.
  • 传统的教学方法,以传递技能往往需要大量的教师资源.
  • 这项研究探讨了一种新的,游戏化的方法来增强交付和推技能培训.

研究的目的:

  • 评估游戏化临床模拟对医学学生在交付和推技能方面的自我报告的信心和准备能力的影响.
  • 评估"龙"式交互式研讨会的可行性和有效性.
  • 探索学生对游戏化学习体验的看法.

主要方法:

  • 一个长达90分钟的研讨会采用了以"龙巢"为灵感的格式,学生们评估了视频交付.
  • 通过使用结构化检查清单,将推与同行反的配对实践纳入.
  • 会议前后的调查测量了自我报告的信心和准备度的变化.

主要成果:

  • 在学生的信心和准备能力方面,观察到有统计学意义的改善.
  • 质量反表明,会议是有吸引力的,相关的,有价值的.
  • 学生建议更早地整合课程,并提供额外的资源.
关键词:
通信 通信 通信 通信 通信.游戏化的游戏化交付时间 交付时间创新 创新 创新 创新 创新 创新医学教育 医学教育转介 转介 转介 转介 转介

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The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

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Advancing Dyslexia Assessment in Children Through Computerized Testing
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Advancing Dyslexia Assessment in Children Through Computerized Testing

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相关实验视频

Last Updated: Jul 13, 2026

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another
05:12

Using Virtual Reality to Transfer Motor Skill Knowledge from One Hand to Another

Published on: September 18, 2017

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
06:18

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm

Published on: October 20, 2022

Advancing Dyslexia Assessment in Children Through Computerized Testing
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Advancing Dyslexia Assessment in Children Through Computerized Testing

Published on: August 16, 2024

结论:

  • 游戏化临床模拟是教导交付技能的一个有效方法.
  • 同行主导的体验形式是一种可扩展的,低资源的教育策略.
  • 这个模型有可能在各种教育环境中得到更广泛的应用.