在青少年的经济环境中定位有问题的游戏和类似精神病的经历:一个队列研究
Vincent Paquin1,2, Zoey Lavallee3, Maxime Huot-Lavoie4
11Mental Health and Neuroscience Research Institute, Maastricht University, Maastricht, The Netherlands.
Journal of behavioral addictions
|January 26, 2026
概括
青年的有问题的游戏与精神病类似经历 (PLEs) 有关. 虽然积极的学校和家庭环境可能会减少有问题的游戏,但它们不会减少游戏和PLE之间的关联.
科学领域:
- 心理学 心理学 心理学
- 青少年健康 青少年健康
- 数字媒体研究 数字媒体研究
背景情况:
- 问题游戏是年轻人日益关注的问题.
- 之前的研究将问题游戏与精神病类似体验 (PLEs) 联系起来.
- 环境因素对这种关联的影响需要进一步研究.
研究的目的:
- 检查问题游戏和青少年PLE之间的关联.
- 研究同龄人,学校和家庭环境对这种关联的调节作用.
- 探索负担能力理论在理解有问题的游戏风险方面的适用性.
主要方法:
- 分析了来自青少年大脑认知发展研究的6467名青少年的大量队列.
- 数据包括有问题的游戏,同龄人,学校和家庭环境以及PLE的措施.
- 纵向分析检查了12至13岁的关联和适度效应.
主要成果:
- 12岁时更高的问题游戏预测了13岁时更高的PLEs.
- 环境因素 (同龄人,学校,家庭) 并没有缓和游戏与PLEs的联系.
- 12岁时的保护性学校和家庭环境与13岁时较少的问题游戏有关.
结论:
- 积极的学校和家庭环境可以提供保护,防止有问题的游戏.
- 这些环境似乎并没有减少问题游戏对PLE的影响.
- 这些发现部分支持了基于负担能力的有问题的游戏模型.
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