共同设计移动严游戏以支持患有牛皮关节炎和慢性疼痛的患者:混合方法研究研究
Bárbara Ramalho1, Samuel Gomes1, Marta Silva Vicente1
1HUMAN Lab, INESC-ID, Instituto Superior Técnico, Faculdade de Motricidade Humana, Universidade de Lisboa, Lisbon, Oeiras, Portugal.
JMIR serious games
|January 30, 2026
概括
这项研究共同设计了移动严重游戏NoPain Games,以帮助牛皮关节炎 (PsA) 患者管理慢性疼痛. 这些游戏提供了治疗效益和良好的可用性,解决了数字护理的未满足需求.
科学领域:
- 数字健康干预措施 数字健康干预措施
- 有关健康的严游戏
- 牛皮关节炎管理管理
背景情况:
- 牛皮关节炎 (PsA) 患者经历慢性疼痛影响健康和功能.
- 现有的症状跟踪应用程序缺乏吸引力,治疗性数字干预PsA疼痛.
- 严的游戏提供了一种新的方法来提高临床护理中的患者参与度和治疗结果.
研究的目的:
- 共同设计为PsA患者量身定制的移动严重游戏 (NoPain Games),以管理慢性疼痛.
- 通过专家和患者的意见来确定治疗优先事项和完善游戏机制.
- 评估严重游戏原型的可用性,以进行个性化,可访问的数字干预.
主要方法:
- 一个连续的混合方法设计,涉及专家共同创作和患者可用性反.
- 与风湿病学家,研究人员和技术专家进行远程共创会议.
- 使用系统可用性量表 (SUS) 和定性反对PsA患者的游戏原型的可用性评估.
主要成果:
- 共创确定了关键主题:治疗效益 (疼痛分心,认知刺激),平衡的游戏难度和可访问的设计.
- 无痛游戏原型实现了良好的可用性得分 (SUS = 79),具有强大的可学习性.
- 质量反强调了可调节的难度和精细的游戏机制对未来代的重要性.
结论:
- 这项研究开创了PSA慢性疼痛管理的移动严重游戏的共同设计,整合了各种利益相关者的意见.
- 无痛游戏展示了作为可访问,认知吸引力的数字工具的潜力,以补充PsA的传统疗法.
- 未来的研究将专注于改进游戏机制,并通过临床试验评估治疗疗效.
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