在曲显示器和头戴显示器中,网络病引起的EEG反应
Dong-Hyun Lee1,2, Kyoung-Mi Jang3, Hyun Kyoon Lim4,5
1Division of Biomedical Metrology, Korea Research Institute of Standards and Science (KRISS), Daejeon, 34113, Republic of Korea.
Scientific reports
|January 31, 2026
概括
虚拟现实 (VR) 网络病会导致迷失方向. 虽然曲显示器和头部显示器 (HMD) 都会引起类似的大脑波变化,但HMD会导致更大的迷失方向,这表明曲显示器可能更适合研究.
科学领域:
- 虚拟现实 虚拟现实 虚拟现实
- 人与计算机的交互
- 神经科学是一个神经科学.
背景情况:
- 网络疾病是虚拟现实 (VR) 体验中普遍存在的问题.
- 由于缺乏标准化的方法,对网络疾病的定量评估受到阻碍.
- 了解网络疾病的生理基础对于开发有效的对策至关重要.
研究的目的:
- 通过使用脑电图 (EEG) 和模拟器疾病问卷 (SSQ) 的得分来定量评估网络疾病.
- 为了比较曲线显示器与头戴式显示器 (HMD) 的网络疾病诱导效应.
- 调查EEG变化与主观SSQ报告之间的关系.
主要方法:
- 31名男性参与者接触了旨在诱发网络疾病的VR内容.
- 在VR暴露期间采集了EEG数据和SSQ得分,使用曲线显示器和HMD条件.
- 虚拟现实 (VR) 内容涉及俯仰,俯仰和滚动旋转,以模拟感官冲突.
主要成果:
- 这两种显示条件都显著增加了EEG中的Delta功率和降低了Alpha功率,证实了成功的网络疾病诱导.
- 在曲显示器和HMD条件之间没有观察到EEG光谱功率的显著差异.
- 与曲显示器相比,HMD条件导致失方向性的SSQ得分显著更高.
- 在EEG光谱功率和SSQ得分之间没有发现线性相关性.
结论:
- 这两种VR显示类型都会引起与感官冲突有关的可比的生理反应,正如EEG所指出的那样.
- 头部安装的显示器比曲的显示器引起更大的前庭失调感,尽管生理反应类似.
- 曲线显示器可以作为研究网络疾病的生理相关的实用替代方案,潜在地提供一个不那么混乱的体验.
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