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Effective problem-solving consists of two steps: 1. identifying the problem and 2. selecting the appropriate problem-solving strategy (i.e., a plan of action used to find a solution). Humans use four problem-solving strategies:
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子,门户和Pacman:使用触摸屏视频游戏的洞察力解决问题和导航.

Rafael S Rodrigues1, Cyrus Kirkman2, Miriam Garcia-Mijares1

  • 1Department of Experimental Psychology, Institute of Psychology, University of São Paulo, São Paulo, Brazil.

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概括
此摘要是机器生成的。

子学会了使用触摸屏控制器在类似PacMan的游戏中进行导航. 一些鸟类在新的拼图任务中展示了洞察力和学习的导航技能的功能概括.

关键词:
洞察力是一种洞察力.这些都是子,子,子.视频游戏 视频游戏

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科学领域:

  • 认知科学 认知科学
  • 动物行为 动物行为
  • 比较心理学比较心理学

背景情况:

  • 视频游戏被用来学习解决问题的技能.
  • 开发了一种新的触摸屏网格世界程序,灵感来自PacMan.
  • 该程序旨在研究动物的洞察学习,基于先前的研究.

研究的目的:

  • 开发和验证一种新的方法来研究子的洞察力.
  • 评估子在虚拟环境中学习和概括导航策略的能力.
  • 检查触摸屏互动在复杂问题解决任务中的作用.

主要方法:

  • 子被训练在一个触摸屏任务,涉及导航一个虚拟的PacMan到一个目标.
  • 培训包括学习导航障碍和利用门户进行运输.
  • 该研究测试了在新的拼图配置中学习技能的功能概括.

主要成果:

  • 一些子在虚拟的PacMan中实现了高度的控制.
  • 观察到学习导航工具的功能概括的证据.
  • 参与者表现出对解决新拼图任务的洞察力.

结论:

  • 重新设计的类似PacMan的程序对于研究子的洞察力和概括性是有效的.
  • 子可以学习复杂的触摸屏导航,并将学习的策略应用于新的问题.
  • 这项研究为研究非人类动物的认知过程提供了有价值的模型.