在多中心临床试验系统中构建游戏,以提高试验参与度
Ryan Majkowski1, Shannon Hillery2, Bradley J Barney3
1Department of Neurology, Trial Innovation Center, BIOS Clinical Trial Coordinating Center, Johns Hopkins University School of Medicine, Baltimore, MD, USA. rmajkow1@jhmi.edu.
Trials
|February 12, 2026
概括
工作场所游戏化,使用游戏设计元素,成功地提高了临床试验中的参与度. 这种方法提供了在各种研究环境中增强动机和绩效的指导方针.
科学领域:
- 临床研究行动临床研究行动.
- 在医疗保健中的行为科学.
背景情况:
- 工作场所游戏化通过结合积分和竞争等游戏设计元素来提高动机.
- 临床试验由于其苛刻的性质,往往受到低参与度的影响.
- 一个试验协调中心实施了游戏化,以提高多中心试验的参与度.
研究的目的:
- 探索将游戏化作为多中心临床试验中的参与工具的应用.
- 为在临床试验环境中实施游戏化制定指南.
主要方法:
- 结合试验元数据与游戏化和动机概念.
- 从常规试验数据中提取性能指标,并将其转换为基于点的评分系统.
- 在临床试验的启动和招生阶段整合了游戏化策略.
主要成果:
- 在七个试验中成功实现了游戏化的启动任务,在九个试验中成功实现了注册任务.
- 开发了一款用于类似创业任务的多功能游戏,并为注册提供定制的游戏化.
- 适应策略以应对协议特定的挑战并提高性能.
结论:
- 游戏化指导方针提供了一种新的方法,可以将内在的激励因素与试验基础设施保持一致.
- 这种方法可以提高临床试验团队在各种环境中的参与度.
- 这些指导方针为游戏开发提供了一个适合临床试验的框架.
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