游戏化与非游戏化对女性乳腺健康知识的metaverse学习:随机对照试验
Rui Li1, Sabzali Musa Kahn1, Bingyu Duan1
1Dean Office, Academy of Malay Studies, Universiti Malaya, Kuala Lumpur, Malaysia, 60 379677245.
JMIR serious games
|February 13, 2026
概括
在元宇宙中的游戏化显著改善了女性的立即乳腺健康知识. 虽然短期记忆力类似,但游戏化组在4周后保持了更高的知识水平.
科学领域:
- 健康教育 技术 技术
- 医学中的虚拟现实
- 数字健康干预措施 数字健康干预措施
背景情况:
- 超宇宙提供沉浸式健康教育,但研究往往结合了沉浸和游戏化.
- 在乳腺健康教育中,缺乏关于沉浸与游戏化的单独影响的随机证据.
研究的目的:
- 孤立游戏化对乳腺健康知识的影响,独立于相同的沉浸式元宇宙.
- 评估女性乳腺健康教育中的即时学习收益和4周的知识保留.
主要方法:
- 一个双臂,并行,随机对照试验,涉及72名妇女在中国杭州.
- 参与者被随机分配到使用Mammoverse平台的游戏化元宇宙 (GM) 或非游戏化元宇宙 (NGM) 组.
- 乳腺健康知识在基线评估,干预后立即评估,并在4周的随访中评估.
主要成果:
- 两组都表现出知识的改善,但转基因组的立即收益明显更大 (P=.007).
- 从干预后到4周的随访期间,两组之间的知识变化没有显著差异 (P=.91).
- 与NGM组相比,在4周的随访期间,GM组保持了较高的绝对知识分数.
结论:
- 游戏化在3D桌面元宇宙中显著提高了乳腺健康知识的即时获取.
- 游戏化并没有为短期知识保留提供额外的好处,但在4周后支持更高的绝对知识.
- 沉浸式的元宇宙体验提供了基础学习,而游戏化则促进了即时的收益;记忆巩固策略可以提高长期的记忆.
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