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视听对虚拟现实中滚动转移的发生的贡献
Max Teaford1, Shyla S Khan1, Tanner Greene1
1Department of Psychology, 14733University of Tennessee at Chattanooga, Chattanooga, TN 37403, USA.
听觉线索在虚拟现实中增强了虚幻的自我运动 (向量),使其在最初更具说服力. 然而,这种听觉益处随着重复暴露而减少,这表明大脑可能会调整其对声音的依赖.
科学领域:
- 神经科学是一个神经科学.
- 人类的感知 人类的感知
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 运动,没有身体运动的自我运动的感觉,传统上被视为视觉现象.
- 最近的研究表明,听觉线索可以影响向,这表明多感官对虚幻运动的贡献.
研究的目的:
- 调查听觉线索是否可以增强滚动向量 (围绕纵轴的虚幻旋转).
- 为了确定多感官 (视听) 与单感官 (仅视觉,仅听觉) 线索对滚动向量的影响.
主要方法:
- 44名参与者在三个条件下经历了滚动刺激:视听,仅视觉和仅听觉.
- 每个条件都使用虚拟现实技术三次呈现.
- 测量包括发病延迟和传递体验的令人信服度等级.
主要成果:
- 与非感官条件相比,视听刺激在初始暴露期间导致更快,更令人信服的转移体验.
- 视听视觉对仅视觉刺激的优势在第三次曝光时减弱.
- 视听和仅视觉条件在说服力和发病延迟方面始终优于仅听觉条件.
结论:
- 视听刺激有效地引起和增强滚动向量,提供比单感官刺激更引人注目的体验.
- 随着重复,听觉线索的益处逐渐减少,这表明听觉输入的神经适应或减重.
- 需要进一步的研究来探索影响这种多感官效应的声音特征和视野大小等因素.
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