虚拟现实中的声音和第三人称视角增强了敬畏:对住院儿童和护理人员的前性研究
Emily M He1, Astrid M Y Suen2, Pinyang Liu2
1Stanford University School of Medicine, Stanford, California, USA.
Games for health journal
|February 26, 2026
概括
虚拟现实 (VR) 可以减少患者的焦虑. 虚拟现实中的第三人称视角有利于所有用户,而可听的声音可以增强成人体验,改善参与度和适应性.
科学领域:
- 心理学 心理学 心理学
- 人与计算机的交互
- 虚拟现实疗法 虚拟现实疗法
背景情况:
- 入院患者和护理人员经历焦虑,影响医疗合规性.
- 虚拟现实 (VR) 在减少痛苦和改善合作方面表现有前途.
- 对增强治疗效果的VR设计元素的理解有限.
研究的目的:
- 在心理状态上评估特定的VR设计元素 (声音,参与,视角).
- 调查VR对患者和护理人员敬畏,参与和适应的影响.
- 确定设计特征,最大限度地提高VR的治疗效益.
主要方法:
- 55名患者 (6-25岁) 和65名护理人员的前性观察性研究.
- 参与者与自定义的VR程序进行互动,比较可听和无声声音,主动与被动参与,以及第一人称与第三人称视角.
- 测量对象内部结果包括敬畏,感知广度,适应需求和参与;使用重复测量ANOVA进行分析.
主要成果:
- 在成年人中,可听的声音增加了感知到的敬畏和适应.
- 第三人称视角改善了患者和成年人的住宿条件.
- 虚拟现实游戏参与度与所有敬畏度量都有积极的相关性.
结论:
- 建议所有用户 (患者和护理人员) 在VR中使用第三人称视角.
- 虚拟现实中的可听声音设置对于成年用户来说尤其有益.
- 虚拟现实软件中的设计选择可以显著影响患者和护理人员的心理状态和参与.
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