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在健康的成年人中通过练习游戏训练与增强反来增强膝关节关节自身感应:随机对照试验试验.

Yiling Zhang1, Luis Felipe García Arias1, Hans Timmerman2

  • 1Engineering and Technology Institute, Faculty of Science and Engineering, Universtiy of Groningen, Groningen, The Netherlands.

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概括

与仅视觉反相比,在炼游戏中的听觉反 (AF) 在开放和关闭的动力链练习中显著提高了膝关节的准确性. 这增强了运动学习和稳定性,用于膝盖康复.

关键词:
惯性测量单位 惯性测量单位审计反 审计反 审计反增强反是一种增强反.基于家庭的exergame游戏膝盖亲感 膝盖亲感

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科学领域:

  • 生物力学和运动控制
  • 康复技术 康复技术 康复技术
  • 人与计算机的交互

背景情况:

  • 在各种医疗条件下,自我感受训练对于恢复膝盖功能至关重要.
  • 使用可穿戴传感器的运动游戏提供实时反来增强自身感知.
  • 听觉反 (AF) 在上肢康复方面表现有前途,但它对膝盖训练的有效性尚未被探索.

研究的目的:

  • 开发和评估一个运动游戏平台,以通过伸展和坐练习来改善膝关节的关节 proprioception.
  • 为了比较听觉反 (AF) 结合视觉反 (VF) 与单独的VF在增强膝盖亲感受方面的有效性.
  • 研究AF对膝关节位置精度,神经肌肉协调和下肢稳定性的影响.

主要方法:

  • 一项涉及14名健康志愿者的随机对照试验测试了AF和VF与单独VF的运动游戏.
  • 参与者执行了测试前和测试后的任务,评估膝关节角再生和全膝延伸.
  • 统计分析包括Mann-Whitney U测试的准确性和肌肉协同分析;主观经验使用标准问卷进行测量.

主要成果:

  • 增强反 (AF + VF) 与单独VF相比,在封闭动力链 (CKC) 和开放动力链 (OKC) 任务中显著提高了膝关节的准确性 (P=.04和P=.03).
  • 肌肉协同效应分析表明,各组的模式一致,这表明运动游戏适合膝盖训练.
  • 在AF和VF组之间的肌肉协同模式中没有发现显著差异.

结论:

  • 在炼游戏中增强的反可以提高膝关节关节运动学习和定位能力,在CKC和OKC练习中.
  • 开发的炼游戏表现出一致的肌肉协同模式,表明它们适合膝盖训练.
  • 需要对患者群体进行进一步的研究,以确认这些运动游戏在下肢康复中的有用性.