描述设备转换及其对跨平台虚拟环境中的存在,化身和化身识别的影响
IEEE transactions on visualization and computer graphics
|March 3, 2026
概括
从高沉浸度虚拟现实设备向低沉浸度设备的过渡显著减少了用户的存在感,体现和化身识别. 体现和识别密切相关,识别可能在设备上持续存在.
科学领域:
- 人与计算机的交互
- 虚拟现实研究 虚拟现实研究
- 用户体验研究 用户体验研究
背景情况:
- 跨平台的虚拟环境允许多个设备访问虚拟空间.
- 设备的互动性和沉浸程度会影响用户的存在和化身.
- 对于跨平台应用程序来说,了解跨设备过渡的用户体验至关重要.
研究的目的:
- 调查设备转换对跨平台虚拟环境中用户体验的影响.
- 分析先前的高沉浸体验对后来的低沉浸体验的影响.
- 探索体现,识别和在不同设备上的存在之间的关系.
主要方法:
- 一项实验旨在评估设备转换期间的用户体验.
- 测量了参与者的存在感,体现和化身识别.
- 统计相关性被用来分析构造之间的关系.
主要成果:
- 从高沉浸度设备 (例如VR耳机) 过渡到低沉浸度设备 (例如移动设备) 显著减少了存在,实施方式和识别.
- 由最初的高沉浸期望驱动的比较效应被认为是用户体验下降的原因.
- 在化身和化身识别之间发现了强烈的统计相关性.
结论:
- 设备的转换,特别是从高沉浸到低沉浸,会对关键用户体验因素产生负面影响.
- 化身识别证明了不同设备和暴露时间的弹性.
- 调查结果为跨设备虚拟现实研究提供了关于avatar相关构造的见解.
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