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相关概念视频

Design Consideration01:22

Design Consideration

615
Designing a structure involves a series of considerations, primarily the material's ultimate strength, calculated through tests that measure changes under increased force until the material reaches its breaking point or limit. The ultimate load, where the material breaks, is divided by its original cross-sectional area, resulting in the ultimate normal stress or strength. The ultimate shearing stress is another significant factor taken into account.
The factor of safety is another key...
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Design Example01:23

Design Example

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The innovation of touch-tone telephony revolutionized the telecommunications industry by replacing the traditional rotary dial with a dual-tone multi-frequency (DTMF) signaling system. This system uses a matrix-style keypad with buttons arranged in four rows and three columns, creating 12 distinct signals each assigned to a pair of frequencies. Each button press results in a simultaneous generation of two sinusoidal tones – one from a low-frequency group (697 to 941 Hz) and one from a...
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Visual System01:26

Visual System

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Light enters the eye through the cornea, a transparent, dome-shaped surface covering the surface of the eyeball that helps to direct and focus incoming light. This light is then channeled toward the pupil, an adjustable opening whose size is controlled by the iris. The iris, a pigmented muscle, regulates the amount of light entering the eye by contracting or dilating the pupil, thereby ensuring optimal light levels for clear vision.
Once through the pupil, the light passes through the lens, a...
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Design Example: Aggregate Gradation01:24

Design Example: Aggregate Gradation

355
The right type and quality of aggregates are crucial for concrete as they significantly influence its properties, mix proportions, and cost-effectiveness. If different sources are available for sand, the commonly used fine aggregate in concrete, the selection of sand is primarily based on its gradation.
The grading, or particle-size distribution, of sand is determined using sieve analysis, with standard sizes ranging from 150 μm to 10 mm (ASTM No. 100 sieve to 3⁄8 in. sieve). Sand is...
355
Design Example: Designing Water Slide01:18

Design Example: Designing Water Slide

680
When designing a water slide, controlling the speed of water flow is crucial for rider safety while maintaining an exciting experience. As water flows down the slide, gravity causes it to accelerate, with its speed at the bottom depending on the height from which it starts. The higher the slide, the more potential energy the water has at the top, which is converted into kinetic energy as it descends, increasing its speed.
Bernoulli's principle determines the water's velocity along the slide....
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Gestalt Principles of Perception01:21

Gestalt Principles of Perception

1.6K
Gestalt principles provide a framework for understanding how humans perceive objects as unified wholes within their context. These principles are essential in explaining the cognitive processes that make sense of complex visual stimuli by organizing them into coherent groups. One fundamental principle is proximity, which posits that objects located close to each other are perceived as a collective group. For instance, when dots are positioned near one another, the visual system interprets them...
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相关实验视频

Updated: Mar 8, 2026

Development of a Gaze-Contingent Display Framework Designed for Perceptual and Oculomotor Research with Simulated Central Vision Loss
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跨越沟:弥合视觉增强和设计者的意图

Luke S Snyder, Maureen C Stone, Jeffrey Heer

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    此摘要是机器生成的。

    本研究介绍了一个设计空间,以帮助可视化设计师将他们的意图与观众的理解协调,使用注释和动画等增强功能. 它弥合了低级图形感知和高级沟通目标之间的差距.

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    科学领域:

    • 信息可视化 信息可视化
    • 人与计算机的交互
    • 认知科学 认知科学

    背景情况:

    • 视觉化设计师使用增强 (例如注释,动画) 来引导注意力和传达上下文.
    • 现有的图形感知原则为这些增强所服务的更高层次的沟通目标提供了有限的指导.

    研究的目的:

    • 在数据可视化中弥合低级图形感知与高级沟通目标之间的差距.
    • 通过以观众为导向的认知行为来框架设计者的意图的设计空间.
    • 在可操作的可视化设计技术中实现沟通性目标,包括视觉编码和增强.

    主要方法:

    • 开发了一个设计空间,对增强策略进行分类 (例如注释,动画,风格化编码).
    • 通过设计策略组织战术 (例如,聚光灯,序列,关联).
    • 与更高层次的设计目标 (例如,观察,解释,内省) 相关的策略.

    主要成果:

    • 展示了设计空间在各种设计目标中的分析和生成价值.
    • 提供了示例来说明设计空间的应用.
    • 展示了设计空间如何将设计者的意图与读者的外卖协调.

    结论:

    • 拟议的设计空间有效地将设计师的意图与阅读者带来的东西相结合,以改善学习.
    • 为可视化阅读者提供更有效的学习体验.
    • 实现未来自动化系统的开发,以帮助可视化设计师实现沟通目标.