沉浸式能力作为虚拟现实临床评估中偏见的来源
Jan Schaal1, Tobias Leutritz1, Marco Lindner1
1University Hospital Würzburg, Institute of Medical Teaching and Medical Education Research, Würzburg, Germany.
NPJ digital medicine
|March 10, 2026
概括
虚拟现实 (VR) 评估可能会受到用户沉浸式能力 (IC) 的偏见. 特定的IC培训显著改善了性能,证明IC是公平VR评估的可修改因素.
科学领域:
- 医学教育 医学教育
- 人与计算机的交互
- 虚拟现实 虚拟现实 虚拟现实
背景情况:
- 虚拟现实 (VR) 已被广泛采用用于教育和临床评估.
- 用户的沉浸式能力 (IC),或导航VR的能力,可以引入与实际技能无关的偏见.
- 确保VR评估的公平性和有效性需要解决潜在的混因素,如IC.
研究的目的:
- 调查沉浸式能力 (IC) 培训对基于VR的评估绩效的影响.
- 确定IC是否是影响VR评估结果的可修改因素.
- 在VR评估中分析IC,程序效率和认知负载之间的关系.
主要方法:
- 进行了一项随机对照试验,涉及88名医学学生.
- 参与者接受了一般IC培训,一般+特定IC培训或没有结构化培训.
- 收集了多模式数据,包括电皮活动,认知负载,程序效率和可用性障碍.
主要成果:
- 与对照组相比,特定的IC培训显著改善了VR评估性能 (28.3%与21.2%相比).
- 性能改善受到程序效率的调节,并与增加的认知负载相关.
- 之前的3D体验仅在特定训练组中预测了表现,这表明地板效应减少了.
结论:
- 沉浸式能力 (IC) 是基于VR的评估中的因果和可修改因素.
- 通过有针对性的培训来解决IC对于确保公平有效的VR评估至关重要.
- 未来的VR评估应该考虑并可能减轻与IC相关的偏见.
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